Pirates of the Caribbean: At World's End - hands-on

Did you realize that the summer movie season begins next month? That means gigantic $200 million action-adventure sequels ready to decimate your eyeballs with spectacular CG eye-candy. One of these sequels, Pirates of the Caribbean: At World’s End will conclude not only the cliffhanger from last year’s extremely complicated Dead Man’s Chest, but the entire trilogy as well. And while we could melt our brains trying to fathom how Jack Sparrow makes it out of the Kraken or why we have two British villains, we’d rather clue you in on the tie-in videogame that we recently demoed.

In our last preview we mentioned Pirates’ stunning visuals which shine through in almost every aspect of play - clothing animation, sword collision detection, Davy Jones’ squid beard and Jack’s drunken swagger - which is attributed to the fact that Disney has been able to share much of Industrial Light and Magic’s digital assets. This should shiver your timbers because ILM just earned an Academy Award for Best Visual Effects on Dead Man’s Chest. Oh and Pirates is one of the first games to take advantage of Xbox 360’s 1080p resolution after the firmware update. Pretty indeed.

At World’s End combines the second and third films into an orgy of film-reliving moments. We demoed the third level which featured Davy Jones and his barnacle-covered crew attacking the Black Pearl. Once the cutscene ended, we had control of Will Turner, Jack Sparrow and Gibbs (Jack’s best mate and secondary character). You can switch between the three at any moment to make sure their health doesn’t plummet, but at this point it was sorta futile to play as Jack because he was locked in an endless sword fight with Jones. So, reluctantly, we played as Orlando Bloom... sorry, Will.

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