There are tons of changes in the gameplay, but the most important so far must be the revamped combat system. PSU's real-time combat feels infinitely less stiff than PSO's fun but stilted action. The controls are much more responsive, to the point that you can change direction mid-combo. Speaking of which, weak and strong attacks have made way for normal and photon attacks. The normal attack produces a typical string of three hits, while the photon attack changes completely depending on what Photon Art is equipped to the weapon. Photon Arts level up through use, but drain a slow-recovering photon meter. The very useful Art we started with on our saber knocked multiple enemies into the air, allowing for free hits during the knockdown.
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