Speaking on its official forums, a Bizarre spokesperson said: "You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD."
Before you get too upset though, Bizarre says its come up with a sort-of work around by providing different lighting models per city.
No full-on day cycles then, but some lighting tints to help set the mood.
Of course back at launch there was plenty of controversy over Microsoft's decision to ditch the larger HD-DVD format for the Xbox 360, but developers' concerns over the console's shrinking storage media never really shaped into a significant issue.
Speaking back in 2005, elusive Xbox front man J. Allard downplayed the storage worries, claiming that improved compression rates in the future will solve all of the console's memory woes.
Is this where we'll see PS3 pull ahead in the technology department? Keep your eyes on those textures.
July 31, 2007