Konami has revealed PES 2014 for release on Xbox 360, PS3, PC and PSP later this year. The latest entry in the long-running football series will be powered by an adapted version of Kojima Productions' Fox Engine, enabling "the most comprehensive advance for the PES range since its inception", according to the Japanese publisher. However, perhaps surprisingly, today’s official announcement made no mention of launch plans for the game on more recently released or upcoming consoles.

Konami said its PES Productions Team in Tokyo has been developing the game for four years and that its “central theme of fluidity [is] based on the constant moving of players and switching [of] positions which characterises the modern approach to football”. The title has been designed around “six central tenets [that] combine to establish PES 2014 as a new benchmark in football simulations”.

‘TrueBall Tech’ is based on advancements in how the ball behaves and players use it, enabling “full 360-degree, two-footed control within several yards around the player”. ‘Motion Animation Stability System’ is Konami’s new PES physics engine, while “Heart” aims to recreate the “effects of team support, both on an individual player basis and across the entire team”. ‘PES ID’ will offer bespoke animations and AI for individual players, while ‘Team Play’ enables users to set up “a variety of different tactics in key areas of the pitch using three or more players”. For its final pillar, ‘The Core,’ Konami said it has “undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements” to features including visuals, stadia, the flow of matches, and how free kicks and penalties are taken.

Taking to Twitter to address questions about the game’s target platforms, PES European community manager Adam Bhatti said of the Konami’s decision to overlook Xbox One and PS4: “So the fact we're not on PS4/Xbone with PES 2014 is simple. We can't and shouldn't be just using higher quality textures etc should be new.” He added: “I think it's important to remember our biggest markets, where we are number 1 (Latam/Asia) won't shift to nextgen as quick as Europe." Bhatti also said there’s no Vita version because “the install base isn't great” and no Wii U edition because there’s “no demand for it”.

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