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X3: Terran Conflict


Candles? Check. Wine? Check. Barry White records? Mmm, yeah. Engaging seduction thrusters

But at least it’s a universe that is richer in depth and detail (visual and otherwise) than ever before. X3: Terran Conflict builds upon all the freedom of choice the previous titles offered, increasing the interactivity with a revamped and much more intuitive interface, allowing for easy control of everything from single ships to entire multi-wing fleets. Better yet, the progress made with the combat mechanics shown in X3: Reunion has continued apace, to the point where the new mouse control system that’s on offer is fluid, smooth, enjoyable and easily on a par with Freelancer’s fun factor. What we have then is a universe of staggering beauty and option, one that builds upon the X legacy and enriches it immeasurably without ever actually revolutionizing it. It’s true that this is less a sequel and more an extension of the last X title, a refinement of the prior game rather than genuinely offering anything new.

It’s still a game that you have to want to love, rather than one that will entrance the reluctant majority regardless, but will generously reward you, should you be willing to let yourself go along with it. It’s still not the pick-up-and-play immediate gratification of Freelancer, and the requirement of patience and thought might still dissuade the casuals. We guess it says something that even after five years we can still compare this with Microsoft’s now-dated rival.

But the infatuation continues, even if it’s something of a clearer, where-is-this-relationship-going sort of direction than in previous years. The sex is still great, and we’d love to say we could still stay faithful to one another for many years to come. But it may well be that we’ve come to a point in our lives when it might not be a bad idea for us to start seeing other people. We’ve already got our eye on X-Online, actually. Or we could break this tortuous metaphor, and start dating human beings.

While not available in US stores, it is quite easy to find on Steam.

Oct 29, 2008

You'll love
  • Rich and detailed universe
  • Total freedom of choice
  • Combat is now a real joy
You'll hate
  • Storytelling is still sub-par
  • Lacks character
  • Less friendly than Freelancer

 
6 Comments
Order Comments: Newest First | Oldest First
cart00n  - 1 year 12 days ago 
I liked Freelancer in the beginning, but it got old pretty fast - too repetitive...
Kanuvani  - 1 year 10 days ago 
The problem atm is X3 is still full of game breaking bugs and in North America to only way it's available is with Steam and it as a 5 ACTIVATION ONLY drm. Would never buy it cause of it.
DarthSeaBass  - 1 year 9 days ago 
Hehe i'm so glad i'm not the only one that kept sniggering at uranus
FriendlyFire  - 1 year 5 days ago 
Freelancer is still king of the hill for me for as long as a new, GOOD space sim doesn't feature multiplayer are relatively good moddability.

Freelancer is still alive and kicking only because of its extensive modding potential and excellent multiplayer. Odd how just about no reviewer seems to remember about that little fact.
Empyrean  - 11 months 17 days ago 
X2 is still the best spacesim for me, but Terran Conflict is absolutely awsome!
festafreak  - 3 months 30 days ago 
I tried to get into X3: Reunion a few times. (Install, try. Fail. Uninstall.)

It's a big game, but the time invested at the beginning reaps huge rewards later. If you have any questions, the egosoft/forums have one of the better communities I have come across. This game is a little more user friendly with cues on your next objective and such.

True, there were some bugs when it was released. I had no game stoppers, but only one non-important mission was uncompletable (is that a word?!?)

But now the game is all patched up and if egosoft does like it did with X3: reunion, they may take off the DRM stuff in the future to make sure you get long lasting joy out of thier game.
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The Knowledge
X3: Terran Conflict
X3: Terran Conflict

Genre: Action
Release date: Apr 7, 2009
Published by: Koch Media
Developed by: Deep Silver
Min system requirements: Pentium 4 2GHz, 1GB RAM, and a 256MB graphics card
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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