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World of Goo

Also known as: World of Goo - WiiWare

What happens when inspiration and endless ideas come together

Each chapter is relentless in its wit and imagination, with each addition explained to you by the funny, oblique tips left on each level by the helpful, unseen Sign Painter. The new goos that get introduced are mixed to create levels of ever greater complexity. For example: using balloon goos to raise a powerline of black goos higher at one end, creating a slope and causing a giant beauty goo – that’s a goo with a make-up-laden face – to roll forward and be broken apart into smaller beauty goos that can then be sucked through the pipe. Those themed levels we mentioned earlier, like the beauty pageant? Often realised in very silly ways.

While we desperately want to tell you about how awesome this level is or how great that goo is, we can’t. You’d hate us for it when you played the game and missed out on the joy of discovering them yourself. Most puzzle games have nothing to spoil but the solution, but World of Goo has a rambling, hodgepodge narrative full of delightful moments. As we played, people gathered around our desk to watch. Multiple people have told us they applauded during the occasional cutscenes that play upon finding a solution to certain levels.

Those solutions are never immediately obvious. The majority of levels, even early on, will give you pause. “How the hell do I do this? It’s impossible.” Then you start to build, working out the solution as you go. The levels grow in complexity as the game advances and are always challenging, but they never outstrip your ability to finish them. They never require luck and they never exasperate. The result: you’re constantly made to feel like some sort of mad architectural genius. A mad architectural genius who’s really good at World of Goo.

Take, for example, an early level where you begin on a platform below an outcropping of rock and cogs, blocking your path to the pipe. You have to build left, stretching out over some water, then up past the rock and then back to the right toward the pipe. If you get too close to the rock face, spinning cogs will break apart your structure, causing goos to fall to their mucky demise. At first glance it seems that there’s no way to do it, but somehow it proves simple, the goos always hanging together just a little bit more than you expect them to.

You feel a constant sense that you can do better. In our original preview, we identified the perfect cultural analogy to World of Goo in the movie Schindler’s List. Goos that are used to make part of a structure can’t travel to the exit, thus can’t be saved, thus are left behind forever. There’s always the feeling that by doing things differently you could have saved so many more. The OCD achievements play on that: Obsessive Completion Distinctions are gained for finishing a level while meeting some more stringent criteria. For example, reaching the exit in under nine seconds, or doing it in only 17 moves, or saving 61 goos when only 20 are normally required.


 
6 Comments
Order Comments: Newest First | Oldest First
drprofessor  - 1 year 1 month ago 
soooo gonna get this.
DeadGirls  - 1 year 1 month ago 
I would be all over this if I didn't just by Hell's Highway and if FarCry2 wasn't coming out next week, and Fallout3 shortly after that. I'll wait till they have a sale on steam.
It looks awesome though.
Nintengeek750  - 1 year 1 month ago 
I am SO getting this.
austinite04  - 1 year 1 month ago 
I have this on Wii WARE but I'll get it on PC too. This game didn't impress me until I read this review, the videos don't show enough.
frag  - 9 months 28 days ago 
the best after tetris for those king of games.
Addictive, smart, crazy...

You know, those games that were forgoten but deserved to be known. This is one of them.

Anyway, i hope they made enought sales to plan a much needed expention!
Cool  - 8 months 3 days ago 
When my friend told me about this, I thought it was a complete joke, but it sound like an awesome game.
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The Knowledge

World of Goo

Genre: Puzzle
Release date: Oct 13, 2008
Published by: 2D Boy
Developed by: 2D Boy
Min system requirements: Windows XP/Vista, 1GHz or faster processor, 512 MB RAM, 3D graphics, Direct X 9.0, 100MB
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review
Latest Articles About This Game
What happens when inspiration and endless ideas come together
PC Review  -  Oct 13, 2008