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World of Goo

Also known as: World of Goo - WiiWare

What happens when inspiration and endless ideas come together

World of Goo is bubbling with ideas. Born from a student project to create a game in just seven days, the original’s single mechanic was the ability to pick up little black goo-balls and place them near one another to form wobbling structures of squishy struts. No goal, no purpose; just a limit to how high you could scroll and the compulsive desire to reach that limit.

From that core idea World of Goo has become much more. In the first chapter you build through rolling hills and out of the mouths of frogs. The second chapter features levels based on beauty pageantry, fame and renewable energy sources. Primarily the work of just two people, Kyle Gabler and Ron Carmel, WoG feels like they’ve mapped the inside of their brains onto a videogame. Whatever they were thinking about at the time, whatever they care about, it’s all grist for the mill.

At its core, WoG is still a physics-based puzzle game; a game about structural engineering. Each level gives you a limited number of goos, a required number you have to save and an exit – a sucking pipe – to build towards. Completing a level means using the goos to build a structure toward that pipe, while having enough unused goos left over to climb up the structure to safety. Across four chapters and an epilogue the game introduces new obstacles and new types of goos. You’re constantly battling gravity by trying to build a structure that can support its own weight, but you’re also building around, under and over spinning blades or spiked walls or flaming pits. You begin with simple black goos that are locked in place once used, but soon you’re using green goos that can be repeatedly picked up and re-positioned, balloon goos that float upwards, giant, grinning beauty goos that can be smashed apart, and more.


 
6 Comments
Order Comments: Newest First | Oldest First
drprofessor  - 1 year 1 month ago 
soooo gonna get this.
DeadGirls  - 1 year 1 month ago 
I would be all over this if I didn't just by Hell's Highway and if FarCry2 wasn't coming out next week, and Fallout3 shortly after that. I'll wait till they have a sale on steam.
It looks awesome though.
Nintengeek750  - 1 year 1 month ago 
I am SO getting this.
austinite04  - 1 year 1 month ago 
I have this on Wii WARE but I'll get it on PC too. This game didn't impress me until I read this review, the videos don't show enough.
frag  - 9 months 24 days ago 
the best after tetris for those king of games.
Addictive, smart, crazy...

You know, those games that were forgoten but deserved to be known. This is one of them.

Anyway, i hope they made enought sales to plan a much needed expention!
Cool  - 7 months 30 days ago 
When my friend told me about this, I thought it was a complete joke, but it sound like an awesome game.
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The Knowledge

World of Goo

Genre: Puzzle
Release date: Oct 13, 2008
Published by: 2D Boy
Developed by: 2D Boy
Min system requirements: Windows XP/Vista, 1GHz or faster processor, 512 MB RAM, 3D graphics, Direct X 9.0, 100MB
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review
Latest Articles About This Game
What happens when inspiration and endless ideas come together
PC Review  -  Oct 13, 2008