Developer 2D Boy has branded a week-long 'pay what you want' promotion for PC and WiiWare title World Of Goo "a huge success" after the game sold 57,000 copies at an average price of $2.03.
Exquisite puzzle game World of Goo is one year old today! To celebrate, developers 2D Boy are encouraging potential players to purchase the PC version for whatever price they deem fit for the next week. Be it a penny or a million pounds, World of Goo is available for any donation you see fit.
Direct2Drive's long running 5 Year Anniversary Sale continues, this time around offering a who's who of indie titles. Highlights include the likes of Tale of Tales' The Path, 2D Boy's World of Goo and Hidden Path's Defense Grid: The Awakening, along with seven other titles all brought down to the $5 mark.
10 indie games for 75% off. Includes Braid, World of Goo, Everyday Shooter and more for only $29.99. A separate 5-pack of games is 66% off if you're not into all 10.
Successful indie PC game World of Goo will be hitting UK retailers on July 3rd, Mastertronic announced today. The game, which was previously only available as a download, will debut as a boxed product this Friday, the first game to be released under Mastertronic's new Great Indie Games label.
U.K. PC game distributor Mastertronic Group is launching a new label for indie games dubbed "Great Indie Games", which is debuting with the release of 2D Boy's World of Goo.
IGN recently ran an article detailing the amount of money independent game developers could possibly make, in which they cited 2D Boy and their successful game World of Goo. At least, that's what the article was supposed to be about.
GameSpot writes: "When it comes to competing with the Electronic Arts and Activisions of the world, independent game developers have a number of significant disadvantages. First, they have to make a great game without the benefit of a multimillion-dollar budget, and then they have to market it with the same financial constraints."
IGN writes: "Ever wonder what the profit margin is for a successful independent game? At the Game Developers Conference 2009, 2D Boy's Rob Carmel, who co-created the hit World of Goo, shed some light on the upstart's game development costs and profits.
Ron Carmel, co-founder of 2D Boy, shared strong advice with indie developers today concerning involvement with publishers and DRM.
Steam's latest sale offers a nice deal on one of the better games you may not know about--$5 (this weekend only) will score you 2D BOY's acclaimed puzzle title World of Goo...
Kotaku: "Linux gamers do in fact exist and, as promised by 2D Boy, they can now start playing acclaimed indie puzzler World of Goo. The developers have also talked about the challenge of Linux porting.
Gamasutra writes:
After being tipped off by an industry source, GameDaily BIZ has learned that Brighter Minds Media filed for chapter 11 bankruptcy on January 28. Unlike chapter 7, which involves complete liquidation of the company, chapter 11 bankruptcy will enable Brighter Minds to remain in control of its business while it reorganizes.
Towering over all other games, World of Goo was the 2008 winner of the Independent Game of the Year award. The award, the culminating event of Game Tunnel's 7th Annual Game of the Year awards, is given each year to the most outstanding Independent Video Game.
Here we are then, the final installment in our Top 50 Games of 2008. It's worth reiterating once again that the list is not intended as a definitive rundown of the 50 best games of the year, but instead reflects votes cast by our staff and contributors based on the games they have played and enjoyed.
www.pushingplay.com writes "This is some sad news. 2D Boy, the guys that created World of Goo, are estimating the piracy rate of that game is around 82%. This originally came up over at Rock, Paper, Shotgun in the comments of an article about WoG's European release. One of the creators estimated that the piracy rate was about 90%. That's a big number."
Joystiq received a tip pointing to the comments section of a recent RockPaperShotgun post, in which World of Goo designer Ron Carmel mentioned the game had a staggering 90% piracy rate. They contacted Carmel directly, who confirmed the figure was "about right."