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World in Conflict


How we learned to stop worrying and love the bomb

Completing a main objective opens up another one, meaning gameplay is fast-paced and on occasion, hectic to the extreme. At any one time you can be waiting for reinforcements to drop, ordering the next batch, fighting raging battles in different sections of the map and calling in tactical aid, all while trying to complete the objectives of the level. But it was here, under fire on all sides by the enemy, that the first niggle began to rear its ugly head.

In their wisdom, Massive decided to remove the ability to issue orders while the game is paused. They reckon it's because it affects the flow of the game. In most missions, that's true and you'll happily make it through the level uninterrupted. But on one level that we found particularly tough, we just had so much going on that we yearned to be able to pause and dish out a batch of commands to our different groups. For that certain brand of RTS player who likes to sit back and take things slow, having so much to do and so little time to do it in can get quite fiddly.


 
1 Comment
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willmaster123  - 8 months 11 days ago 
amazing game in all rights, i love the explosions and how the battles in cities, where in the begginging its just a regular town but by the end... there is almost nothing there but a huge pile of debris
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The Knowledge

World in Conflict

Genre: Strategy
Release date: Sep 18, 2007
Published by: Sierra
Developed by: Massive Entertainment
Features: Online play
Multiplayer Modes:
Online
16 player VS
9 AWESOME
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