World in Conflict


Justin Towell - GamesRadar
By Justin Towell posted 4 years, 8 months ago
World in Conflict is an RTS set in a Cold War scenario where the Berlin Wall never fell. That means we get loads of cool '80s and '90s tech to play with - and fully destructible environments to let loose in. The first thing you'll notice when you get into a game is that it's big without being too sprawling. The camera swoops in from what looks like a mile above the conflict zone, down through fluffy clouds and into the action. The graphics did cut up a bit during our playtest, although

By Suzy Wallace posted 4 years, 9 months ago
Sonic booms break the stillness, followed by the screeching sound of fighter jet engines. A closer boom rattles the shelves and a descending high-pitched tone indicates an incoming missile. Wondering whats going on, you stumble outside before gasping in shock. Parachutes fill the air and in the distance, Russian tanks rumble over countryside. An explosion hits a nearby house - one things for sure - the Cold War hasnt ended; its only just begun. Thats the setting for World in Conflict and its a

Tyler Nagata - GamesRadar
By Tyler Nagata posted 4 years, 10 months ago
Fixed camera angles looking down on masses of units will go the way of the dinosaur if lead designer, Magnus Jansén has his way. "We want the world to wake up and realize that this is the way to play RTS games." says Jansén, when asked about World in Conflict's unique camera control system. Mousing to the sides of the screen will rotate the camera angle and you can zoom back and forth with the WASD keys, much like a first-person shooter. A Supreme Commander-esque mega map which


By GamesRadar US posted 5 years ago
Its been a while since we brought you a first look at Massive Entertainments World in Conflict. Their first game since Ground Control II, World in Conflict is set in the Cold War 80s. The Soviets, instead of going Perestroika, have invaded Europe and the US, leading to a three-fronted war where everyones got nukes. And everyone loves nukes. We were told how the game was set to combine real-time strategy with the basic setup of a Counter-Strike match - starting players off in one corner of a

By Jeff Lundrigan posted 5 years, 5 months ago
Some months back, we ran a preview of World in Conflict, noting that it looked like an interesting take on the real time strategy genre. Having gotten our hands on it last week, albeit somewhat briefly, we can say that our initial impressions were indeed correct: it's interesting. Actually, the one thing about WiC that really made an impression can be summed up in one word - "nukular." Just to fill you in, multiplayer WiC is played much like an RTS version of Counter-Strike, in that players

By Joshua LaTendresse posted 5 years, 9 months ago
Easily one of the most unique games on the show floor at E3, World in Conflict is a real-time strategy title that has a metric ton of pick-up-and-play potential. The modern-day setting is Cold War gone hot; the conflict between the USSR and the US comes to blows, with conventional and nuclear weapons causing the chaos. While we won't be replacing games like Mario Kart or Halo on our party game rotation anytime soon, we really liked WiC 's point-and-click simplicity made for online teams of

By Ben Richardson posted 5 years, 10 months ago
What if the Cold War never ended? What if the US and the Soviet Union were still in an apocalyptic showdown? We'll get to explore that possibility in the upcoming real-time strategy game World in Conflict. This is a world where the Berlin Wall never fell and thousands of Russian troops are now invading America. The emphasis is on unrestrained combat, with no "resource gathering" like in other RTS titles - developer Massive Entertainment says it wants to "focus on the one thing people love
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