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World in Conflict


World in Conflict

We witness a sudden thaw in Cold War politics

In stark contrast to most online RTS games, the emphasis here is clearly on teamwork. With each unit having its own particular vulnerabilities and requiring a completely different playing style, you’ll clearly need the back-up of your teammates. Luckily, Massive has built in a few systems to enable optimum communication such as voice-support and an intuitive request system to let your teammates know when you need help, featuring short commands such as “Need air support!” or “Negative!,” that will be instantly sent to your allies along with your position.

Destroying enemy units or capturing command points, meanwhile, jacks up those tactical aid points and it’s never long into the game that someone releases the first nuke. Everyone’s screens fade to white for a second and for just a moment, all action ceases as everybody pans around, trying to get a better look at the amazing mushroom cloud billowing out from ground zero.

Elsewhere, other tactical aids continue their assault, with fighter jets swarming about in the air, delivering napalm strikes in strips that clear the scenery of units and vegetation alike.

Should you get bored with your role, you can always change it mid-game, á la Battlefield once again. With a decent team, the multiplayer side of World in Conflict could offer amazing potential, with an emphasis on teamwork that’s never been seen before in the RTS realm. Put in the hands of an organized bunch of friends or a capable clan, the limits for tactical play are almost endless.


 
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The Knowledge

World in Conflict

Genre: Strategy
Expected release date: Spring 2007
Published by: Sierra
Developed by: Massive Entertainment
Features: Online play
Multiplayer Modes:
Online
16 player VS
9 AWESOME
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