By this point we’re gaining tactical aid points - which is where things start to get really interesting. Gathering these babies gives you access to the tactical aid system - a series of frontline help options that range from concentrated artillery barrages to anti-tank A10 Warthog strikes and even the big daddy of back-ups: the much-touted nuclear strike. And so an enclave of enemies are swiftly pounded to dust by our freshly summoned artillery, and our units happily swarm over the remains of the previously intact and heavily occupied TV station.
A few command points later, and after one hefty struggle in which we valiantly manage to survive with only a handful of soldiers, the culmination of the mission comes in defending the town square. It’s a chaotic few minutes, with enemy troops pouring in from all directions and requiring some deft navigation of the map to keep an eye on all units and entrances, helped by the inclusion of what Massive calls their mega-map (showing the entire level of allied and enemy unit positions, updated in real-time). Eventually we win and the level finally finishes, with the sudden abatement of the non-stop action leaving us happily drained.