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World in Conflict


World in Conflict - interview

"We want the world to wake up and realize that this is the way to play RTS games," says lead designer

A strong emphasis has been placed on teamwork in the game's multiplayer matches. You'll start off by choosing one of four different roles to play: Air, Infantry, Armor, or Artillery. Cooperation, smart spending, and the willingness to pool your tactical points with your teammates will allow your side to climb the tech tree faster and nuke your foes. But if one hand doesn't know what the other is doing, expect to get steamrolled quickly.

"Communication and team play is paramount," says Jansén. But let's face it, not everyone likes to speak up on voice chat or text type commands to complete strangers. That's why we're interested to see how War in Conflict 's Silent Communication system works in practice. In theory, the system will allow more laid back players to remain in the loop regarding your team's status and strategy. Right from the beginning of the match, you'll see which roles your teammates are choosing so you can pick yours accordingly. The mega map will indicate movement orders and you'll be able to send in-game requests for support without opening your mouth or typing in chat.


 
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The Knowledge

World in Conflict

Genre: Strategy
Expected release date: Spring 2007
Published by: Sierra
Developed by: Massive Entertainment
Features: Online play
Multiplayer Modes:
Online
16 player VS
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