PC News
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World in Conflict
Friday 12 May 2006
In between quite literally running around the E3 show floor like some sort of crazed report-o-bots, we've managed to have a quick play of Massive Entertainment's recently announced RTS World in Conflict, and can only conclude that it's a real-time strategy aimed at gamers who don't like real-time strategies. Which, you understand, isn't necessarily a bad thing.
There's no base building, no resource management and - in the multiplayer demo we got involved with, at least - it ...
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