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Warhammer Online: Age of Reckoning


Has World of Warcraft finally met its match?

It’s entirely possible to sidestep the Realm vs Realm altogether, and even to solo the game. You’d be missing out on its best features were you to do so, but one of the many lessons of WoW is that this is precisely what an awful lot of players want. They want Diablo. WAR tries to cater to these guys as much as to the most rabid PvPers. Trouble is, again, there’s this sense of tokenism to much of it. The PvE is in there and it’s hugely substantial, but it comes off more like Lineage. The quests are an awful lot quicker than that, but if you slow yourself down and actually observe what’s going on, you’ll see it’s very obviously zoned killing fields full of brain-dead NPCs who pop back into existence faster than you can kill them.

 

It’s a pure grind, the most cynical of all MMO conventions, but done at such high speeds that it’s very difficult to be annoyed by it. Aside from a bit too much cheerless back-’n’-forth running, quests are over almost before you know it. There’s also none of the “collect 20 ToothBeast teeth” rubbish, only to find that only one in every eight ToothBeasts have teeth. If you have to collect something from something, each instance of that something will have it. WAR doesn’t jerk its players around, and that’s very much something to be grateful for. With that, though, comes a bit of a shortage of imagination. It’s not without its playfulness – early tasks such as firing yourself out of a cannon or mounting an enemy chief’s head on a pole once you’ve vanquished him amuse the first time around, but generally quests are there to give you XP and nothing else.

 

Again though, Mythic have observed what hasn’t worked out so well in earlier MMOs and come up with a few solutions. By far the best example is the Public Quests (whose inclusion are also all the proof you need that PvE is an essential part of WAR). Most people aren’t playing MMOs to socialise. They’re playing MMOs to play the game. In a public quest, you can achieve something larger (i.e. kill something massive) than you ever could on your own, but with none of the hassle of talking to anyone else, and associated risk they’ll turn out to be a nutter who keeps talking about their foot fetish.

Players turn up individually but are all contributing to the same objective simply by being there. Everyone’s rewarded for their individual efforts, while those who do choose to group do better out of it because the XP and influence is shared. The initial stage of killing 50 to 100 Somethings builds to just a few harder Somethings and finally to a really massive Something that requires everyone to pile on. It’s a Raid with none of the organisation, essentially. You get the sense of accomplishment that only comes from group play, but you don’t have to talk to anyone.

To sound all supervillain for a moment, this is brilliant in its simplicity. It extends beyond the PQs too – you can form an open group that anyone can wordlessly join if they’re in the area. It’s not just about avoiding talking to strangers, but also about not having to muck around with invitations and OK/Cancel boxes when you’re in the middle of smacking a snotling around the chops. Especially during PvP, which open groups carry over into. A passer-by can come save your neck without worrying that he won’t get any XP or renown out of it, and without distracting you with on-screen prompts.

 

So what of the Realm vs Realm itself? It’s definitely the game’s heart even if it’s not as much its majority as you might think. It’s fairly evident that’s where the developers’ love lies, as it feels much grander than the shallow PvE. This is the aspect that we're most reticent to pass judgment on just yet, as it likely won’t be until a couple of months into the full release that the whole picture becomes clear. The high-level keep and city sieges could well be the most spectacular fights any fantasy MMO has ever offered, but it’ll take a large, experienced population to make them work. The earlier, lower-key PvP definitely makes it an exciting prospect, however. There’s a sense of intertwining to it, everything working towards a single purpose rather than being a collection of smaller, standalone tasks. Whatever your PvP activity, be it ganking RvR-flagged enemy players, seizing objectives in the open Battlefields or piling into all-out war in the closed Scenarios, it’s all adding to your Renown points and your side’s power.


 
23 Comments
Order Comments: Newest First | Oldest First
shockolate  - 1 year 2 months ago 
I think it looks better than WoW
not really that into MMO's though
ttocs  - 1 year 2 months ago 
picking this one up after work today. Thanks for the early review! You guys did a great job!
ALF  - 1 year 2 months ago 
Yea, I agree with shockolate,
Looks good but, I don't like MMOs.

Guess I'll just stick with Rock Band 2!!
(Best Game Eva)
EmoMuffin  - 1 year 2 months ago 
For a game you gave a "9" rating, you sure didn't seem to like it. I think I'll stick with LOTRO.
Akiira  - 1 year 2 months ago 
best mmo out there right now, and will be for a while
cliffordxxx  - 1 year 2 months ago 
Bought Warhammer, it was an EPIC FAIL!!! graphics are so horrible i couldnt even play. Going back to Age of Conan. AOC has the best graphics out there. would recommend Warhammer for people with old crappy computers that can't play Conan or to children 5-15year range.
cliffordxxx  - 1 year 2 months ago 
Also the game feels very linear, for example: ITs like they start you off in a small circle, you complete the quests in that circle then move on to the next circle, and so on. Not like the Very open world MMO's I enjoyed like Everquest and WOW.
Juriasu  - 1 year 2 months ago 
I don't think any game could bring down WoW, no matter how good that game would be.
juXawin  - 1 year 2 months ago 
better than wow and aoc imo. give it a try.
johnnype  - 1 year 2 months ago 
I don't know why so many people are looking for a WoW killer. Can't a game exist and be successful on it's own? It's not an either/or question. I like WoW but I also like LotRO and I like WAR. If I get tired of one I play the other. Right now I'm enjoying the hell out of WAR but I'm sure I'll play WoW and/or LotRO again sometime next year.
Akiira  - 1 year 2 months ago 
clifordxxx is clearly just a retard that managed to get ahold of a computer somewhere, and thus his comments shouldnt be taken to heart
Luke0808  - 1 year 2 months ago 
Anyone who won't play this game because it has poor graphics obviously haven't played enough games to realise that the graphics don't make the game. Yes the graphics on Age Of Conan are awesome....but the game SUCKS. The game is so unstable and full of bugs it's absurd that it got released when it did, it had great potential but ended up a big failure. Warhammer on the other hand, admitably not the best graphics in the world (although I mainly find its the characters that are poor, when you start playing you'll find some of the landscapes are actually quite cool). Anyway, in comparison to AoC, WAR is a MUCH better more complete game. I think the majority of people who have given it a fair chance are loving it. Without a doubt it's the best mmo out there at the moment. It's not going to be a WoW killer, WoW has over 10 million players and they aren't going to all of a sudden up and leave...alot of people will probably join WAR...But generally I think the games are too similar for WAR to reign over WoW. However, WoW won't be at the top forever...and I look forward to playing the game that doesn't 'kill' WoW...but takes its place as the number 1 MMO.
discoSte  - 1 year 2 months ago 
I came from AoC which I enjoyed a lot, not expecting much from War. The game blew me away and showed how a morg should and can work. Leveling and itemization just bacame a bi-product of having fun. With so much to so and so much variety I just saw the levels slip by. War is what AoC should have been! Even wow could learn a few things from this little jem!
Mansemat  - 1 year 2 months ago 
Great review but so far nobody has touched base on how accurate the game is in relation to actual Warhammer Fantasy.
Akiira  - 1 year 2 months ago 
@mansemat good point and as a huge warhammer fan that was really important to me as well but after playing the game and reading the quest the only major thing that bothers me is the destruction working together the way they do. orks would never ally themselves on this scale to anyone and dark elves dont really ally so much as use other factions. but beside that it was all really cannon. i think the main reason for this is because games workshop worked so closely with mythic in the making of the game, a fact i am very happy about.
Omahunek  - 1 year 2 months ago 
Well, if you really look at the WAR Prelude (Especially if you read the graphic novel that comes with the Collector's Edition), you'll find that while Order is really an 'alliance' per se, Destruction is not. Chaos are raiding empire because they feel like it, Dark Elves are taking advantage of it and using the Greenskins to tie up the dwarves, and obviously, the Greenskins just kill whoever is closest. While Order wouldn't immediately kill each other if the forces of Destruction were destroyed, the opposite is probably true.

However, A hurricane hit Houston (,Texas) about a week ago, so I got to play for about a day inbetween my lack of internet connection, and the Grace Period ending (The gamestop I preordered at still doesn't have Power, wtf.)

From Beta Experience, and the one day I played For realz, It's awesome, and it's the best damn PvP I've ever seen.
Feenyx  - 1 year 2 months ago 
Couple things...
1) @ clifford and other flamers: seriously? The graphics do not 'suck'. If anything, they are more realistic than WoW because the colors are more muted, the trees and plants are made up of more than 10 polygons, and the spell effects are actually different and not just the same 5 things with different colors.
2) @ people that apparently didn't read carefully: they admit that this is a review of only about the first couple weeks of content. For those of you that plan on playing to higher than level 15 or so, you have to take what they're saying with a grain of salt. Open-world RvR, WAR's main focus, isn't really 'activated' in the lower levels. Keeps/castles, more practical use of siege weapons, big dungeons (instanced and otherwise), and capital city battles have yet to be seen.
3) @ mansemat and other Warhammer fans: Thanks for bringing that up. Ppl new to the IP often dont realize that certain things in the MMO are in there because they almost HAVE to be in there from a lore perspective. Weird dye names, certain armor style choices, siege weapons, etc. are all straight from the 25-year-old backstory. Tabletop fans (myself included) are generally pleased with Mythic's handling of the IP, and the 'bringing to life' all the previously static characters we have come to appreciate.

And to all the rest of you that stumble upon my opinions... chill. Give the game a try. It's a whole 50 bucks (US, anyway) which includes the first month of play. So even if you stop after the first month, it wasn't any more expensive than a PS3 or XBox game, with lots of replayability and more content. You're also trying it out when other people are starting it too, so there will be lots of folks in the starter areas. If you think it's catchy, renew your subscription. If not, shelve it for now and by a pre-paid game card later.
Esquire  - 1 year 1 month ago 
Regarding the similarities with the original Warhammer games, there seems to be a misconception that WAR is solely based on the Warhammer tabletop games because this is what people associate with Games Workshop's high street stores. In fact, much of the game lore was delveloped from Warhammer Fantasy Roleplay, the traditional Dungeons & Dragons style rpg which was contained in a great big book about 4cm thick. It was played in the minds of the gamers with only pre-printed character sheets and multi-sided dice as props. In Warhammer Fantasy Roleplay, there were an array of skills and careers. For example, you could play the part of a grave robber with skills like climbing walls, jumping and hiding that provided a percentage advantage in carrying out these feats. Some of these careers were distinctly unheroic, like the political agitators and mule skinners, roles that are only for the NPCs in WAR, and yet it was possible to flesh out such characters and make fantastic adventure stories based on them. There was however a need for a person with the ability to implement the rules and know the game lore who wasn't usually an active player. Warhammer Fantasy Roleplay had a horror theme that seemed to owe something to the stories of H.P. Lovecraft and was distinctly European in flavour, presenting the game world as a sort of alternative seventeenth century Europe, quite different to Dungeons & Dragons. While WAR holds true to much of the game lore of Warhammer Fantasy Roleplay and Warhammer the tabletop game, for those who remember the original Warhammer Fantasy Roleplay game, the modern phenomenon of MMO games fails to capture the imagination in the same way and the fact that everyone is trying to exploit the game mechanics makes it seem an incredibly rushed experience where even on the pure roleplaying servers, there is little evidence of actual role playing going on where people only say things 'in character'.
krunkattack  - 1 year 1 month ago 
I had a WoW subscription up until a month ago... played that for 2 years. Too busy right now, but in a few months I'm gonna decide between WoTLK and Warhammer.

Warhammer looks really interesting, but so does WoTLK. Articles like this really make me want to see how the WoW VS War discussion goes in 2-3 months.
azazelx  - 1 year 1 month ago 
This game is the best mmo and probably will be for years to come. Ive played Final fantasy 11 for years and sadly almost every job at 75 which is max.. i easily left that game for this. Just wait til the Von Carlstein expansion
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The Knowledge
Warhammer Online: Age of Reckoning
Warhammer Online: Age of Reckoning

Genre: Role Playing
Release date: Sep 18, 2008
Published by: EA Mythic
Developed by: Mythic Entertainment
Franchise: Warhammer
Min system requirements: 2.5GHz CPU, 1Gb RAM, 128Mb (SM3.0) 3D card, net connection
Recommended system: Dual-core CPU, 2Gb RAM, 256Mb 3D card
Multiplayer Modes:
Online
? player MMO
9 AWESOME
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Has World of Warcraft finally met its match?
PC Review  -  Sep 18, 2008