Warhammer Online may focus on realm-versus-realm (aka, Order versus Destruction) combat, including epic raids on enemy keeps and large-scale battles between opposing races, but it’s hard to imagine an MMO without a little dungeon crawling. ...
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War never changes. Literally in MMOs, as regardless of how bitter a conflict is it all whittles down to a few games of Capture the Flag with the eventual putting aside of differences to save the world. However, in the gritty Warhammer World, everything - every zone, every territory - from Rank 1 onwards, is pretty much at war. And why shouldn't it be? ...
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The time has come to take off the training wheels. Massively multiplayer roleplaying games, from EverQuest to World of Warcraft, from Guild Wars to Lord of the Rings Online and everything in between, have become the definitive PC genre. Yet most of the new ones feel like clones; merely the next incremental step. We've yet to see a truly next-generation massively multiplayer game - a game that binds epic quests, amazing landscapes, deep and rich ...
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