Sensibly, they've gone for the core values. "One of the things we had to decide early on is..." Paul muses, "Well, our game is Warhammer. It's not farm-hammer. It's not making-T-shirts-hammer. It's not dancing-hammer. It's Warhammer. Therefore, though there are these elements in other games, it's not of much interest to us. And that's difficult, because we have this obsession with 'Don't you have to appeal to all these different game styles?' And in short, no, you don't. Pick a great idea - war - and then realize that idea in the most wondrous way you can."
"If you don't have an absolute brutal vision you will not move from, it will be corrupted and thwarted by people who don't know what they're talking about," Paul elaborates. "If you're going to make a gory horror-slasher flick, tell people it's a gory horror-slasher flick. At that point, you only have to do two things. One, make sure it's a gory horror-slasher flick - that is, put gore, horror and slashing in it - and two, tell people it's a gory horror-slasher flick. That way, no one can be disappointed. Horror-slasher fiends come, are very happy, and everyone else who thought it was a romantic comedy about gay cowboys stays well away. It's the same with our game. Our vision is just a way of saying 'This is what we stand for. This is what we’re doing.' If you don't like it, have no fear. If you think you might be interested, come and have a go. And if you have a go, we're pretty confident that you'll like it."




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