Mythic Creative Director Paul Barnett likes to talk. And not just about his online RPG. "A game guide is actually there to corrupt your enjoyment of the game. It tells you the most efficient, straightforward and dull way to increase your numbers, and in no way tells you the wonder and joy of the game you're playing. And for most games, the wonder and joy is in getting there. In fact, in most of life, the joy is in getting to something."
There's more: "We now have people obsessed with getting to the endgame, not realizing that the greatness is in going on that journey. It's like Final Fantasy: you play one and it's basically random monster encounters... I'm a big proponent that if you can get people to engage their mind and give them things that give them wonder and awe and engage their imagination, you will have a better game than one which is perfect in its number crunching, but is soulless."






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