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Warhammer Online: Age of Reckoning


Its similarities to and improvements on WoW – most especially in PvP – make it the natural next home for anyone either dispossessed by Blizzard’s effort or who has held out from all MMOs in the hope of something a bit meatier.

Available on: PC
Genre: Role Playing
Release date: Sep 18, 2008
Published by: EA Mythic
Developed by: Mythic Entertainment
Franchise: Warhammer
Min system requirements: 2.5GHz CPU, 1Gb RAM, 128Mb (SM3.0) 3D card, net connection
Recommended system: Dual-core CPU, 2Gb RAM, 256Mb 3D card
Multiplayer Modes:
Online
? player MMO
9 AWESOME
Read the review


Screenshots updated May 13, 2008
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Dwarves are rubbish. Gold, beards, beer, shortness, regional accents – we’ve seen it a thousand times. Why play a dwarf when you could play a goblin with a pet squig or a Chaos marauder who can turn his arm into a fleshy club? So I’m surprised to find myself playing as a dwarf. And loving it. ...
Warhammer Online: Age of Reckoning - hands-on
An Orc and a Goblin walk into a cave...
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Warhammer Online may focus on realm-versus-realm (aka, Order versus Destruction) combat, including epic raids on enemy keeps and large-scale battles between opposing races, but it’s hard to imagine an MMO without a little dungeon crawling. ...   » Read Full Warhammer Online: Age of Reckoning preview
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War never changes. Literally in MMOs, as regardless of how bitter a conflict is it all whittles down to a few games of Capture the Flag with the eventual putting aside of differences to save the world. However, in the gritty Warhammer World, everything - every zone, every territory - from Rank 1 onwards, is pretty much at war. And why shouldn't it be? ...   » Read Full Warhammer Online: Age of Reckoning preview
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The time has come to take off the training wheels. Massively multiplayer roleplaying games, from EverQuest to World of Warcraft, from Guild Wars to Lord of the Rings Online and everything in between, have become the definitive PC genre. Yet most of the new ones feel like clones; merely the next incremental step. We've yet to see a truly next-generation massively multiplayer game - a game that binds epic quests, amazing landscapes, deep and rich ...   » Read Full Warhammer Online: Age of Reckoning preview
Warhammer Online: Age of Reckoning - Creative...
The age of reason fails. Time for war
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Mythic Creative Director Paul Barnett likes to talk. And not just about his online RPG. "A game guide is actually there to corrupt your enjoyment of the game. It tells you the most efficient, straightforward and dull way to increase your numbers, and in no way tells you the wonder and joy of the game you're playing. And for most games, the wonder and joy is in getting there. In fact, in most of life, the joy is in getting to something." There's more: "We now have people obsessed with getting ...   » Read Full Warhammer Online: Age of Reckoning preview
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Dont expect Warhammer to start off in a time of relative peace. This isnt Middle-earth, and living memory doesnt have much in the way of peace, even among relatives. For a start, Chaos Marauders have been threatening the stoic warriors of Nordland for centuries, but with their plague tearing through the town of Grimmenhagen, they seem closer than ever to taking control. Meanwhile, The Bloody Sun Boyz, the vintage band of greenskin hooligans led by the performance-enhanced Orc Grumlok and his ...   » Read Full Warhammer Online: Age of Reckoning preview
ESRB Rating
Warhammer Online: Age of Reckoning is rated:
Teen
Suggestive Themes, Use of Alcohol, Use of Tobacco, Violence, Mild Blood
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