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Warhammer 40,000: Dawn of War - Dark Crusade


Expansion packs get redefined with this brilliant add-on

Compared to the high-tech Tau, the Necron offer a completely different approach to battle. Sluggish, but forgivingly sturdy, they automatically repair themselves on the run and may spontaneously bounce back up after being killed altogether. Furthermore, slain armies can be resurrected en masse by the Necron Lord. The Necron’s resurrection ability made for last-minute reversals of fortune on the battlefield that often left us awestruck.

We’d frequently leave a squad of weakened Necron for dead, attend to other skirmishes and find later that they were still pounding away at our enemies.  Indeed the hearty Necron are like a steam train: slow to get going, but nearly unstoppable once they’ve achieved momentum on the battlefield.

The Necron are unique in the sense that they do not use the “Requisition” resource, and only capture strategic points to deprive it from their enemies. Each strategic point captured, however, serves as a building point for a Necron tower, which in turn speeds the time required to train units and perform research.

The Necron economy and research center on bringing their dormant main base to life - called the Monolith. This towering pyramid eventually becomes a mobile death wagon - a horrifying sight to see teleport onto your base's front lawn. A fully-upgraded Monolith spells doom for all who oppose its deadly might save those who have a ready reserve of heavy firepower.


 
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The Knowledge

Warhammer 40,000: Dawn of War - Dark Crusade

Genre: Strategy
Expected release date: September 2006
Published by: THQ
Developed by: Relic
Franchise: Warhammer
Multiplayer Modes:
Offline
8 player VS
Online
8 player VS
9 AWESOME
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