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Jul 16, 2009
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May 6, 2009
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Mar 18, 2009
News from N4G
Feb 8, 2009
Our grand unified theory of sports games goes like this (Look, we were never any good at physics, so this is our one shot at scientific immortality): first, the controls need to be simple enough to pick up in a few minutes, but have enough scope so that the player can improvise and discover tactics. Second, the gamer needs to see enough of the pitch/court/field to be able to think tactically. ...