McQuaid has expressed a fondness for experience penalties resulting from player death, a mainstay of EverQuest that resulted in an unfriendly atmosphere for beginner or casual players. While this system of penalties has been utilized in a variety of other games (see Final Fantasy XI ), some of the newer MMOs have reworked or sacked this technique altogether. Most likely, Sigil will implement an experience debt system like that of City of Heroes to keep the uninitiated from getting beat down to nothing or less.










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