
There's a very good chance that portable gaming changed forever last night . We're talking serious vision-of-the-future stuff here, and even better, that stuff is available right now. To you. For free. Trust me, shit just got real.
Last night Epic Games, creator of Gears of War, Unreal Tournament and the is-there-a-single-HD-game-that-isn't-made-with-it Unreal Engine 3, released a free tech demo on the iPhone's App store. That demo is called Epic Citadel, and is a real-time, fully controllable, first-person look at the Unreal Engine 3 running on a device supposedly less powerful than a PSP. It looks like the screenshot above, which I took last night as I played. And that is to say, it looks like a full-sized console game.
All the rules of portable gaming have changed, and if you click on, both myself and Mr. Towell will tell you why.
Cue the banjo! It wouldn’t be the Week of Hate without our trademark “100 Reasons” videos. In case you missed it, last year we targeted game platforms. So this year we thought we’d change it up and go after a few popular genres. Up first, the ubiquitous shooter.
What’s the best part of any car race? The mad crazy wrecks. Hockey game? When a 6’5” Czech man-beast levels a lesser player with a right hook. Ultimate fighting? The whole thing. We like seeing people destroy each other; it’s in our blood. Or maybe it’s in their blood, and the way it spills everywhere and inspires unanimous ‘YEAHs from stadiums full of adrenaline junkies too timid to risk their own
Two minutes. One video. Fifty-five perforated skulls.
We've dreamed of playing videogames using thought control since we were kids, but we didn't expect it to come along so soon. Nevertheless, it has, we've tried it, and it works. Excited yet?
Epic's Unreal Tournament games have always been well populated with playable characters attached to teams/factions within the universe, and the likes of Malcolm have become icons for the series. The latest, Unreal Tournament III, is no different with six teams and potentially 24 characters lining up to be "possessed" by players when it launches in November.
But what inspires the game's character designs? What does Unreal Engine 3.0 mean to Epic's character artists and will we truly be able to
In the wake of the recent revelation from Epic's Mark Rein that the developer is planning to bring Unreal Tournament modifications to Unreal Tournament 3 on PS3 and Xbox 360 and our feature looking at the impact of this, Red Orchestra developer Tripwire dropped us a line offering to comment on mods heading to console.
Tripwire is a developer that knows a thing or two about game modifications. It created Red Orchestra originally as a mod - or total conversion - based on Epic's Unreal Engine
Hellgate: London
Ooh, this'd better be good, or else. We're hoping for Diablo- beating crazed action, as London becomes infected with unclean horrors. To go with the previously announced Cabalist and Templar factions, Flagship have announced another: the Hunter. He's a clever addition, ramping up the action by not using the auto-aiming or target-locking that aid other classes, creating something the developers say will "appeal directly to FPS
In the concluding part of our special look at some of Unreal Tournament 2007's sci-fi influenced vehicles of mass destruction (here's part one if you missed it), the game's producer, Jeff Morris, gives us the insider lowdown on a selection of the new and updated craft that gamers will be able to take charge of in UT 2007.
Necris Darkwalker
"For the Necris' main battle tank - its main slugger - we wanted some tank elements but we wanted it to be very difficult to recognize as a tank. So we came
Tuesday 5 September 2006
In the concluding part of our special look at some of Unreal Tournament 2007's sci-fi influenced vehicles of mass destruction (click here for part one), the game's producer, Jeff Morris, gives us the insider lowdown on a selection of the new and updated craft that gamers will be able to take charge of in UT 2007.
Necris Darkwalker
"For the Necris' main battle tank - its main slugger - we wanted some tank elements but we wanted it to be very difficult to recognise as a