Nov 20, 2007
Sadly, in most real-time strategy games, the differences between the various factions are largely skin deep. Oh, one might be better at mining resources and the other might have a defensive boost; but by and large, each side fights quite similarly.
Not so in Universe at War: Earth Assault. Here, you've got three sides that are completely different from one another. One is all about building giant spider tanks instead of a traditional base, another can create hordes of small-scale
On the eve of the release of Supreme Commander comes another challenger for the Real Time Strategy crown - an effort from the creators of Star Wars: Empire At War thats not only going to wipe out the population of planet Earth, but is also so deep that itll make your mouse weep.
“The first mission starts off in Washington DC, and it gets hit HARD,” smiles Adam Isgreen (the man with the deranged job title of "design visionary" at developer Petroglyph), in a dainty preamble before we