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Universe at War: Earth Assault


Universe at War: Earth Assault

Get off our land

On the eve of the release of Supreme Commander comes another challenger for the Real Time Strategy crown - an effort from the creators of Star Wars: Empire At War that’s not only going to wipe out the population of planet Earth, but is also so deep that it’ll make your mouse weep.

“The first mission starts off in Washington DC, and it gets hit HARD,” smiles Adam Isgreen (the man with the deranged job title of "design visionary" at developer Petroglyph), in a dainty preamble before we leap into Earth Assault’s staggering list of original features. “Almost every continent is going to get devastated. Australia might make it out alive... We’ll see."

“The year is 2012, and humans have just found out that they’re not alone in the galaxy. Not only are they not alone, but the new arrivals aren’t friendly in the least,” continues Isgreen with knowing understatement. “The invaders are not here to conquer - they’re here to harvest."

“Massive walking machines consume plant, animal and mineral without distinction. Hordes of invading ground troops herd humans into enormous mass drivers, launching them up to the invader’s ships that orbit the planet, never to be seen again. Our game begins on the eve of the last day of human resistance… Or is it?”


 
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The Knowledge
Universe at War: Earth Assault
Universe at War: Earth Assault

Genre: Strategy
Release date: Dec 11, 2007
Published by: Sega
Developed by: Petroglyph
Min system requirements: PIII 1.6GHz or equivalent, 256MB RAM, 3.5GB HD space, 64MB DirectX 9.0c video card
Recommended system: Windows Vista, Dual Core CPU, 1GB RAM, 512MB DX10 videocard
Features: DirectX 10 support
Multiplayer Modes:
Offline
1 player SOLO
Online
8 player VS
8 player CO-OP
8 GREAT
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