Quantcast

Two Worlds


Ye olde Oblivion might-have-been

Without a steady flow of new content, it’s going to get old fast - there’s only so many times you can beat up the same pack of wolves/best friend - but it’s a fun aside. Indeed, it’s almost a shame that this wasn’t the focus, instead of the largely tedious single-player campaign. While suitably big and epic, with plenty of meaningful choices (such as whether to help or sabotage an Orc plan to take over a major city), there’s precious little wit and verve in your quest to... zzz... retrieve five sacred blah blah blah evil god blah. The main quest suffers from the fact that with no serious issues with death, most situations can be effortlessly resolved by killing everyone in sight with your sword. Just as well, as more than a couple of attempted puzzle solutions simply fizzled out.

There are a few moments where you feel in control of something bigger, and areas that leap up and shout "explore me." But they’re few and far between; spaced out by too much blandness, and one of the most annoying supporting casts in RPG history. Most people you meet just seem to want you to piss off and leave them alone, and with all of them talking like out-of-work renaissance fair players, you’ll be only too happy to oblige. The hilarious exception is one of the villains, stuck out in the rain for days on end as you scurry around the world on your epic quest. If only there was a secret ending where he caught pneumonia and had to call in sick for the final boss fight.


 
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge

Two Worlds

Genre: Role Playing
Expected release date: 06/26/2007
Published by: SouthPeak Interactive
Developed by: Reality Pump Studios
Multiplayer Modes:
Online
8 player CO-OP