Anniversary - because of what it’s doing, as much as how it does it - brings back the welcome tingle of nostalgia, and reminds you what a great game the original Tomb Raider was, without ripping your pink contact lenses from your eyeballs and making you face up to the graphics. It’s the very best kind of nostalgia, because it acknowledges that the past wasn’t perfect, and changes it wherever it sees fit.
If your memory is as dim as ours, you’ll think this is how it played, but then you’ll realize that ropes weren’t introduced until The Last Revelation, and swinging from horizontal bars was first seen in Chronicles. Take away the personal assistant and pocket torch from Legend, add the ability to leap onto and balance on poles and wall-walk from your grappling hook, and you’ve got Lara ’07. Plays like Legend, feels like Tomb Raider. It’s an intangible feat that stares you out, defying you to put your finger on it.





Facebook
N4G

