We’re all aware of the slow decline and sudden rebirth of Tomb Raider, but here it is again, in a nutshell. Excellent first game spins wildly into quickly released sequels, and a world of boobalicious merchandise. Lara Croft gets her own press office, while the quality of the games degrade into unfinished, repetitive crap. Lara jumped, then flipped mid-air and shot a number of sharks with Angel of Darkness. Then, she was unexpectedly resuscitated on the other side of a number of sharks when Crystal Dynamics took over the development, and produced the gridless, physics-powered Legend. And now, Core Design - the team that made all the games up to Angel of Darkness - has to suffer the indignity of Crystal Dynamics making their first baby better.
So, what criticisms has the game faced? “Not enough tombs” is a good start. “Too much shooting animals” was one cry, until animals were replaced with gangsters, at which point “it wasn’t Tomb Raider enough.” In remaking the original game - the very definition of Tomb Raider, surely - the decision has been made to keep it as pure to that ill-defined Tomb Raider-ness as possible. It’s a level-for-level remake, so that means tomb after tomb mixed with raiding galore. The only skyscraper is in a cutscene, and there’s certainly no Tokyo level, which the more cynical players of Legend would describe as a wank break.






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