In the one-level PS2 demo we saw recently, Lara plunges into an overhauled version of the Lost Valley stage, now a gigantic cavern filled with giant gears and decaying rope bridges. Instead of just looking for the best way through each level, Lara will now be able to cut her own paths through it by collapsing bridges and shooting down hanging debris, which can create grapple points or handholds. It's all part of an effort, Crystal Dynamics says, to give players "a real presence" in the game world by making them feel as though they can reshape the environment.
Although Lara will be able to strategically tear the levels apart, you'll still be able to explore the old-fashioned way - by leaping around on narrow ledges and ferreting out hidden fissures to slip through. Tomb Raider is really about exploration and discovery, after all, and so Anniversary will be crammed full of out-of-the-way caves, secret items and less-than-obvious alternate routes to keep players scouring. It'll also feature puzzles similar to the first game's - ie, of the 'find the little gear to make the big gears open the door' variety - although players won't need to backtrack endlessly through each level to solve them.





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