Tom Clancy's Ghost Recon Advanced Warfighter


Ghost Recon games obsess over reproducing reality, so graphics and animation play a pivotal role. In the past, only PC gamers got to gloat about fresh lighting and molecular detail...but oh how times have changed. Ghost Recon Advanced Warfighter shotguns realism directly into your retinas. The supple, reactive shadows play across the streets of Mexico City with dazzling accuracy while you're fed a constant diet of military authorities barking critical orders and hailstorms of bullets and

Poking our heads around each corner in Ghost Recon Advanced Warfigher is a meaningful, heart-tightening and calculated risk. Twice before, the Grupo Aeromóvil de Fuerzas Especiales (...that's the Mexican Special Forces) were there in force, waiting to give it to us between the eyes. Leading our co-op squad as leader Scott Mitchell is a thankless task. The entire team of four will need to reload the level from scratch and start from the beginning if he gets killed. Thanks to that,

Recklessly sprinting out the back of a C-130 Hercules airlift, we plunge headfirst into a thick white cloud. We are now what the US Army calls "Herky Turds" - Airborne soldiers who drop from the sky to fight anytime, anywhere. Emerging out of the mist at 20,000 feet, the sprawling expanse of Mexico City before us looks like a satellite photograph. Hurtling towards the ground at 120mph, our eagle-eyed view quickly becomes a close-up picture-postcard; it's time to pop the 'chute. The first-person

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