Then there’s the overall lack of balance. The difficulty, or initial lack thereof, is a major problem. There’s no moderate option: it’s either so easy that you’ll complete most missions on the first go, without even trying particularly hard, or (on tougher settings) it’s so ludicrously difficult that you’re suddenly, regularly, dead without any real idea what happened. The lack of feedback to the player, both in sound and in the “feel” of where fire is coming from (which in other games is transmitted via obvious HUD elements) aren’t enough for you to be able to stay alive.
In the same way we appreciate Rainbow Six: Vegas, we’re glad that Ghost Recon Advanced Warfighter 2 exists. But where a game like SWAT4 manages to be fun, GRAW2 just feels a little bit too much like hard work. The fireworks don’t crackle with the kind of spectacle we’re paying for, and there just isn’t enough juicy meat on the tactical bones for us to regard this as a feast.





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