They call it “putting the ‘Recon’ back in Ghost Recon,” but the host of stealth-friendly tactical enhancements GRAW2 adds to the tactical FPS could just as well constitute the “Ghost” part. And if they’re putting both back in, then that would rather imply the previous game was a bit blank.
Developer GRIN’s solution - and it’s hard not to imagine them beaming confidently as they went about it - will make the PC version crucially different from the Xbox. You’re still the leader of a small team of counter-terrorist Ghosts, trying to foil a Mexican terrorist plot, but the AI, controls, command system and every level have all been designed from scratch to make a more sophisticated and tactical game than the 360 version. Subtler, more thoughtful approaches are a more viable option this time thanks to three main changes to the way you direct your men.





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