How much more advanced can an Advanced Warfighter really get in one year? That's the question we've been asking ourselves ever since Tom Clancy's Ghost Recon Advanced Warfighter 2 was announced for release in March 2007 on Xbox 360, PC and PSP (as well as on PS3 in June). How much better or different could the sequel possibly be with so little time between it and the original?
The single player campaign ended up surprising us with niftily updated gadgets and gripping level design, but the multiplayer additions sounded minor at best and meaningless at worst. Teammate healing... optimized respawn system... Cross Com 2.0? My, this press release would make a nice pillow for us to sleep on.
But when we woke up and actually tested some 16-player matches on the 360, we were proven wrong again. The new features actually do add to the multiplayer experience.





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