By News from N4G,
posted 4 years, 2 months ago
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Kotaku's Brian Crecente has a leaked copy of the National Institute on Media and the Family's annual Media Wise Video Game Report Card, set to be officially released tomorrow. This year's report card is broken into five parts: ¿ The MediaWise Video Game Report Card ¿ The Buying Guide ¿ The ESRB Rating System and Ratings Education Efforts ¿ The Retailer Ratings Education and Enforcement Surveys ¿ Annual MediaWise-Harris Interactive Poll of Kids and Parents Kotaku gives a quick summary for each part.
By News from N4G,
posted 4 years, 2 months ago
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Kotaku reports: Sierra sends word today that the fourth dimension-bending FPS will be coming to Sony's Playstation 3 console on December 6. That's an Australian date folks, so if you're Xbox 360 and PC deprived, and this title has had you polishing your DeLorean several times a day, it can be yours in a week's time. And it comes free with a $99.95 price tag!
By News from N4G,
posted 4 years, 3 months ago
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Following an earlier singleplayer demo, a multiplayer demo is now available for the time bending first person shooter TimeShift. The demo is a 1 GB download; it's unclear what modes / maps are included. See download mirrors below at the Alternative Sources.
By News from N4G,
posted 4 years, 3 months ago
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A second TimeShift patch has been released, updating Saber Interactive's recently released time-bending shooter to v1.2. This update fixes an issue where people behind NATs couldn't see online servers.
Oct 24, 2007
Sierra dropped us a friendly e-mail this afternoon inviting us to the TimeShift launch party - not out of the ordinary – we get boozed up at industry parties all the time. What was out of the ordinary was a note attached to the invitation stating that Sierra will be raffling off an exclusive look at Prototypes co-op mode.
If you arent aware, Prototype is an open-ended conspiracy thriller centered around science experiment and anti-hero Alex Mercer, and looks to challenge
By News from N4G,
posted 4 years, 4 months ago
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After getting delayed, gutted, and extensively overhauled, Saber Interactive's TimeShift (PC, PS3, X360) has gone gold for PC and Xbox 360 and will make its retail date of October 30. The PlayStation 3 version is currently scheduled for release December 4.
Oct 12, 2007
It turns out that PC FPS fans are being treated to not just one but two demos today, with the Call of Duty 4 taster being joined by demo of shooter
By News from N4G,
posted 4 years, 4 months ago
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The wait is nearly over as TimeShift, developed by Saber Interactive and published by Sierra Entertainment, will give you a taste of what it feels like to control time. The first person shooter allows players to master the flow of time, to become the ultimate weapon in war-torn environments. See download mirrors below.
Sept 5, 2007
Ever been playing a game and wondered just what it would be like if you possessed the same abilities as the character youre controlling? Of course you have. And the ability to bend time, as you can in 360, PS3 and PC future-shooter, TimeShift, certainly got our imaginations working overtime.
Developer Sierra has obviously been thinking along the same lines and has created a live action short to demonstrate just how mastering time could be put to good use in the real world.
The
By News from N4G,
posted 4 years, 5 months ago
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Hexus.net grabbed some time with TimeShift recently, which is very close to release on Xbox 360, PS3 and PC. Not only is the game sooo close to being done, it now sports Havok 4.5 physics which has opened up loads of intuitive gameplay options. Couple that in with the TimeShift ability and you've got a world with which you can interact in a myriad of different ways. For example, a pipe is balanced in the middle by a chain and would give you access to the level above if you could weight it down at one end¿ but there are no weights to be had. What you can do is stand on one end to make the other end rise, then run down to the other end. Now rewind time but stay where you are and the pipe will rise, as, back in time, it was pointing up in the air.