Whether or not you believe in the healing power of crystals, games are riddled with the things. Sometimes they talk to you and tell you what buttons to press to make your character jump or eat an entire string of sausages, and sometimes they teleport you, or save your game. The mystery of enchantments shrouds almost every fantasy game, and we reckon its time to debunk this particular aspect of the paranormal with the help of Dan Kahn, a practitioner of the healing
It shouldn't really be a surprise. Thief has always been one of the scariest games of its kind. Why should the wait for the sequel be any different? It's genuinely nerve-shredding, for reason upon reason, from the superficial (the name), to the fundamental (the third-person option); from the technical (level size) to the communal (post-Invisible War fan cynicism) to the industrial (the steady disappearance of ex-Looking Glass staff from the project). When it is revealed that Project Director