Hopefully, most players will adopt the in-game voice communications. It’s fascinating to hear banter and smack talk between other players, or to just be able to wind your window down and shout at passing motorists. And also, when there are real folk about, the laughable emptiness of your character’s life whenever he’s not driving his cars doesn’t seem to matter all that much. He might only think about cars, but you can idly chat about life, love and Battlestar Galactica with your friends in the Ferraris-only car club. Though there are clothes and houses to buy, cars to modify and custom races to create, TDU is much more a place to be than a place to play. Fortunately, it also does a fine job of convincing you that you’re a fabulously wealthy bastard with a whole island to use as your vehicular playground.
TDU’s MMO elements are slight compared to quest-and-kill fare, but it’s still the greatest advancement of the driving-a-pretend-car concept in years.





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