Quantcast

Tabula Rasa


Tabula Rasa - hands-on

Filling in the blanks

Having such a convincing world means that missions also become more meaningful. It’s not always a case of a simple wrapper around “Kill 10 boars.” Following on from Garriott’s work in Ultima, missions can be “ethical parables” where you actually have to decide whether it’s something you want to do.

The importance of instances at the end of story-arcs was also stressed. Working our way through one of these, toting a chaingun, our finger spent most of its time floating ominously over the voice-chat key, fighting the urge to say things like “Is this a stand-up fight or another bug-hunt?” The Aliens quote that didn’t come to mind was “How can I get out of this chickenshit outfit?” It’s fun. It’s immersive. It’s a whole new sci-fi world, but it’s also accessible enough for us to understand and want to spend time there. After all, there’s planet Earth to avenge.

A few unanswered questions remain: is this game deep enough? Is it varied enough? But they’re questions which only time can answer. In a post-World of Warcraft game, Tabula Rasa’s greatest achievement right now is coming across as neither reactive (trying to ape WoW’s success - like Lord of the Rings Online) or reactionary (trying to turn back the clock to what WoW jettisoned - like Vanguard) but rather, proudly trying to write its own story on the still mostly-blank face of a young genre.


 
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge
Tabula Rasa
Tabula Rasa

Genre: Role Playing
Release date: Nov 2, 2007
Published by: NCSoft
Developed by: Destination Games
Designer: Richard Garriott
Min system requirements: 2.5 GHz Pentium 4, 512MB RAM, ATI Radeon 9600/NVIDIA GeForce FX5700 w/128MB of VRAM, broadband
Recommended system: 3.5 GHz Pentium 4 or equivalent, 2GB RAM, ATI Radeon x1800 or NVIDIA GeForce 7800 series video card
Multiplayer Modes:
Online
MMO player MMO
1000s player MMO
8 GREAT
Read the review
Latest Articles About This Game
We cut through the hype to bring you the good and bad of Richard Garriott's latest project
PC Preview  -  Aug 3, 2007
We unveil the mysterious tier 4 classes and Logos skills in Richard Garriott's latest project
PC Preview  -  Aug 1, 2007
Filling in the blanks
PC Preview  -  Jun 18, 2007
An MMO that starts with a clean slate
PC Preview  -  Apr 16, 2007
Upcoming MMO brings sci-fi shooting to the online role-playing scene
PC Preview  -  Mar 12, 2007