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Supreme Commander




Jan 11, 2007
PC Preview | Supreme Commander
Turquoise waypoints angle like zigzag avionics over flak-lit terrain zoomed mile-high: ETA 1:33. Perfect. we pull the trigger on a squad of spider-legged siege bots (they'll scamper north to scout a fog-cloaked resource field) then drop back low, panning a few hundred feet over desiccated riverbeds and scrub-covered hills before finding our base - a plateau tattooed with power plants feeding circuit-riddled factories, generators, fabricators, turbines, and missile launchers. By the river, our ... » Read More
Jan 4, 2007
PC Preview | Supreme Commander
That was unexpected. Facing off against three other players - Red, Green and Blue - we've just been defeated. And it was going so well: we'd been conducting constant, searching raids against all our opponents. We'd made steady progress - taking out our enemies' production facilities scattered all over the ice-plains. And then, trouble. A UFO slowly looms across the screen. Our anti-air batteries are weak and barely scratch its surface. The UFO's metal shell opens. A single laser fires from its ... » Read More
Jun 27, 2006
PC Preview | Supreme Commander
Tuesday 27 June 2006 Being able to zoom out really, really far is the most important thing to happen to strategy games since they decided to go real-time. It's the biggest reason why Supreme Commander is a monstrously important game. It may also be why it can look a little bit rubbish in screenshots, and why you may not be that excited yet. You really need to see it in action, and we can help you with that over here. So what is Supreme Commander? At the most basic level, it's a strategy game ... » Read More
May 17, 2006
PC Preview | Supreme Commander
Gas Powered Games' producer Gary Wagner is a pretty tall guy. One look at him and we knew that he's spent a lifetime hitting his head on low overhangs, stooping under short showerheads and ducking into tiny foreign cars. So when Gary set out to help produce the buzz-tastic new real-time strategy game, Supreme Commander, he'd be damned if he was going to hit his head on the camera ceiling. Once we saw Supreme Commander in action at E3 last week, we realized that backing the view out to take in ... » Read More
May 11, 2006
PC Preview | Supreme Commander
Few game demos are legitimately surprising. It's not meant to sound jaded or callous; it's just that GamesRadar sees a metric ton of games, and at the end of the day, most games are just like any other game except for that one thing. It's not surprising. However, Supreme Commander looks destined to make fools of us, because we spent most of the demo with our jaws on the floor. It's not the look of the game. Not that it's ugly - it actually looks quite nice, if not mind-bending. It's just that ... » Read More
Mar 31, 2006
PC Preview | Supreme Commander
Real-time strategy hit a high point with Total Annihilation, but the creator, Chris Taylor left the genre behind to craft both Dungeon Siege games. Now that Taylor's creative legs have been stretched, strategy's superstar inventor is cooking up TA 's spiritual successor: Supreme Commander. Since leaving the RTS scene, Taylor found that the industry firmly slipped into creating real-time tactical games. Or worse still: resource wars. "To bring strategy back, you need scope and scale," said ... » Read More
The Knowledge
Supreme Commander
Supreme Commander

Genre: Strategy
Release date: Feb 20, 2007
Published by: THQ
Developed by: Gas Powered Games
Designer: Chris Taylor
Multiplayer Modes:
Online
4 player VS
9 AWESOME
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