Also smart: Supreme Commander's decision to simulate, rather than predetermine, what happens when bullets and shells begin to fly. One of the hidden secrets of RTS games is the relationship between firing and hitting: usually, shooting a round also guarantees it will hit. This is a technical fudge, designed to make a multiplayer coder's life a little easier. Supreme Commander refuses to kowtow.
Barrages in this game have a life of their own: each unit will calculate where it thinks it should fire to hit, and then release. If the target moves, it might miss, but perhaps strike another hostile target behind. Shells arc with individually calculated trajectories and won't magically pass through terrain.




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