Supreme Commander


This game's RTS battles rage across an entire world all at the same time. Can you keep a tactical handle on the sci-fi carnage?

Available on: Xbox 360 , PC
Genre: Strategy
Release date: February 20, 2007
Published by: THQ 
Developed by: Gas Powered Games 
Multiplayer Modes:
Online
4 player VS
9 Awesome
Read the review

Latest Stories
Will Supreme Commander work on Xbox 360?
Gas Powered Games RTS re-confirmed for Xbox 360, but we haven't got a clue how it's going to pull it off on console...
PC News - Nov 13, 2007
 
Supreme Commander back in Forged Alliance
New single-player campaign, new faction, new units and more in this RTS "sequel" from Gas Powered Games
PC News - Jun 28, 2007
 
Chris Taylor: Interview
Supreme Commander talks new project
PC News - Apr 30, 2007
 
Build a theater of war for Supreme Commander
Make massive maps for the ultra-death RTS game
PC News - Apr 16, 2007
 
mtr  - 2 years
this game rules!!!!!!!!!
Chris Taylor: Interview
Supreme Commander talks new project
Apr 30, 2007
Build a theater of war for Supreme Commander
Make massive maps for the ultra-death RTS game
Apr 16, 2007
Do your homework
Watch and learn from Supreme Commander's current top ranked player
Mar 23, 2007
Supreme Commander - Strategy Boot Camp, Day Two
More tips, and how to escape the no-win screw job
Feb 22, 2007
Supreme Commander - Strategy Boot Camp, Day One
Exclusive advice for raw recruits, straight from the developers' brains
Feb 21, 2007
Feb 16, 2007
Will Supreme Commander work on Xbox 360?
Gas Powered Games RTS re-confirmed for Xbox 360, but we haven't got a clue how it's going to pull it off on console...
Nov 13, 2007
Supreme Commander back in Forged Alliance
New single-player campaign, new faction, new units and more in this RTS "sequel" from Gas Powered Games
Jun 28, 2007
GPGnet World Map added to Supreme Commander
Promised Google Map-style feature for the RTS arrives in latest update
Mar 20, 2007
Google Maps-style feature for Supreme Commander
Access multiplayer matches by clicking on a map of the Earth. Plus: Chris Taylor drops hint about next game
Mar 02, 2007
New Supreme Commander Teaser
New trailer for Supreme Commander
Dec 12, 2006
Learn to be Supreme Commander
Tutorial movie inside for the giant RTS
Nov 20, 2006
Supreme Commander shots
[PC] We go all-terrain with this upcoming strategy stunner
Aug 01, 2006
Commanding new supreme screens
[PC] Sneak a peek at strategy gaming's revolution
Jul 13, 2006
New Supreme Commander footage
[PC] This trailer reigns supreme
May 26, 2006
Supreme Commander on the move
[PC] Witness the fury of the futuristic RTS in this trailer
May 25, 2006
Supreme Commander - faction playtest
Getting nuked is disturbingly pretty
Jan 09, 2007
Turquoise waypoints angle like zigzag avionics over flak-lit terrain zoomed mile-high: ETA 1:33. Perfect. we pull the trigger on a squad of spider-legged siege bots (they'll scamper north to scout a fog-cloaked resource field) then drop back low, panning a few hundred feet over desiccated riverbeds and scrub-covered hills before finding our base - a plateau tattooed with power plants feeding circuit-riddled factories, generators, fabricators, turbines, and missile launchers. By the river, our » Read Full Supreme Commander preview
Supreme Commander - hands-on
We've just got one thing to say: UF-Oh!
Jan 03, 2007
That was unexpected. Facing off against three other players - Red, Green and Blue - we've just been defeated. And it was going so well: we'd been conducting constant, searching raids against all our opponents. We'd made steady progress - taking out our enemies' production facilities scattered all over the ice-plains. And then, trouble. A UFO slowly looms across the screen. Our anti-air batteries are weak and barely scratch its surface. The UFO's metal shell opens. A single laser fires from its » Read Full Supreme Commander preview
Supreme Commander
This is war on a whole new level
Jun 27, 2006
Tuesday 27 June 2006 Being able to zoom out really, really far is the most important thing to happen to strategy games since they decided to go real-time. It's the biggest reason why Supreme Commander is a monstrously important game. It may also be why it can look a little bit rubbish in screenshots, and why you may not be that excited yet. You really need to see it in action, and we can help you with that over here. So what is Supreme Commander? At the most basic level, it's a strategy game » Read Full Supreme Commander preview
Supreme Commander: updated impressions
We ride along with the makers of the next strategic masterpiece
May 17, 2006
Gas Powered Games' producer Gary Wagner is a pretty tall guy. One look at him and we knew that he's spent a lifetime hitting his head on low overhangs, stooping under short showerheads and ducking into tiny foreign cars. So when Gary set out to help produce the buzz-tastic new real-time strategy game, Supreme Commander, he'd be damned if he was going to hit his head on the camera ceiling. Once we saw Supreme Commander in action at E3 last week, we realized that backing the view out to take in » Read Full Supreme Commander preview
Supreme Commander
Chris Taylor's next big RTS is about to go nuclear. Boom, baby
Mar 31, 2006
Real-time strategy hit a high point with Total Annihilation, but the creator, Chris Taylor left the genre behind to craft both Dungeon Siege games. Now that Taylor's creative legs have been stretched, strategy's superstar inventor is cooking up TA 's spiritual successor: Supreme Commander. Since leaving the RTS scene, Taylor found that the industry firmly slipped into creating real-time tactical games. Or worse still: resource wars. "To bring strategy back, you need scope and scale," said » Read Full Supreme Commander preview
ESRB Rating
Supreme Commander is rated:
Everyone 10+
Comic Mischief, Fantasy Violence, Language