Only once you’ve wandered into StarCraft II’s greased-metal cantina and engaged in conversation with embittered mercenaries, or spoken to Jim Raynor’s crew about armour upgrades and the like, do you begin to understand why, and how, the Terran, Protoss and Zerg campaigns will be split into three separate titles. ...
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Since the last time we saw StarCraft II, we’ve learned a little more: it’s to be delivered in three distinct packages, with Wings of Liberty focusing on Jim Raynor’s battle against the treacherous Mengsk, whose Dominion is establishing a classic propaganda-spewing dictatorship. ...
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Ah, outrage. There’s a caste of outspoken gamers who have the ability to treat the slightest deviation from exactly what they want as if gaming itself had just been outlawed. So it was when Blizzard suddenly revealed they are carving StarCraft II into three distinct parts, to be released when they’re ready. “They’re money-grabbing asshats!” shouted internet angries. “Er, aren’t they just announcing ...
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In the long months since StarCraft II was announced in the summer of 2007, there have been only fleeting glimpses of the insect-like Zerg faction. But now Blizzard has not only unveiled the new Zerg, who have evolved the most of any of the three sides since the original StarCraft, but also allowed us to play with them! (Disclaimer: Blizzard made it clear that the game is still at least six months from release, and nearly everything about it ...
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Introducing the new units of StarCraft's most organic race ...
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We're crying. Literally. Crying so much we have to wipe our eyes to focus on the screen. It's not an emotion we expected StarCraft II to evoke in us, but what we're witnessing is so funny that we're pissing tears of joy. ...
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