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StarCraft II


StarCraft II: Wings of Liberty - hands-on

We get infested by the Terran single-player campaign

Since the last time we saw StarCraft II, we’ve learned a little more: it’s to be delivered in three distinct packages, with Wings of Liberty focusing on Jim Raynor’s battle against the treacherous Mengsk, whose Dominion is establishing a classic propaganda-spewing dictatorship. It doesn’t feel like episodic gaming, though (which was so 2007) – it feels that Blizzard are just using their expansions more openly and sensibly.

Certainly, the pricing will reflect that – lead designer Dustin Browder has all-but confirmed the second and third games will be priced as expansions. And from a storytelling point of view, it makes sense: covering all three sides of the story in one package limits what you can do with each one. If each campaign were nine missions each, you’ve barely finished the tutorials before things are over. This way, you can spend 30 missions on the story of incorruptible lawman Jim Raynor, his personal redemption from his failure to protect lover Kerrigan from the Zerg, and the battle with the evil monster that she’s become.

Speaking of which, if you’re wondering about the impact you can have on the storyline, the answer is none – at least in the long-term. There’ll be a couple of moments when you have to decide one path or another, but they won’t affect the final outcome of the campaign, and won’t be referred to in later expansions. Blizzard are telling the story, not you, so drop that Fallout 3 attitude right now.

Eloquent motor mouth Browder spent 20 minutes guiding us around the game’s interface. If you’ve watched the Battle Reports on the StarCraft website, you’ll be familiar with his voice – upbeat, irresistible and gently exhausting. Rob Pardo is on his way, but as Blizzard’s vice-president he’s in charge of three huge in-development franchises, and another big secret project. We can probably forgive him being 10 minutes late.

When Pardo arrives, he has a chance to explain Blizzard’s position on casual and hardcore gaming: “It depends on your definition of casual player. We can use it to refer to ourselves, as the everygamer, or we can use it for people who play PopCap games. If you’re asking, are we going after moms who play Bejeweled, then no – that’s not the people who play StarCraft.”

Pardo defends his position as developing a game for the hardcore first, then making it accessible as simply good game-making. The idea isn’t to dumb the game down, but to let the player in. It’s not two discrete pools: the casual becomes hardcore. Fair enough, as the dead eyes of the Bejeweled mom are startlingly similar to those in the cocked, drooling head of a child who’s waiting for his 16th Satyr Horn to drop in Ashenvale.

He also has a chance to explain the late development of the single-player campaign – the StarCraft II team only started dealing with it halfway through the overall development cycle: “From an organisational point of view, it’d be great if we could start single and multiplayer development at the same time, but the reality is we have to figure out the units.

“We want to get the multiplayer up and running – then we start figuring out the units, what’s fun. How can you start designing a single-player campaign before you know what the units are? Start too early, and we’ll end up throwing out more missions than we already do.”

Other choice snippets include the defence of their decision not to support LAN – “LAN will be a great footnote in the history of PC gaming, just like DOS”; the rejection of Steam and Games For Windows – LIVE! in favour of Battle.net – “Why would we use those, when we’ve always had the best system in the world?”; and Blizzard’s reaction to the age-old PC piracy problem – “Our strategy has been to create a place where the players want to go. Of course you can pirate World of Warcraft – it’s just not much fun.”


 
12 Comments
Order Comments: Newest First | Oldest First
vigeoman  - 2 months 6 days ago 
to bad my PC sucks
Warbob1  - 2 months 6 days ago 
This brings back memories of using power overwhelming after spending so long on the campaign.
thelonewolf501  - 2 months 6 days ago 
starcraft rules
ultimatum7  - 2 months 6 days ago 
...cant wait...
jar-head  - 2 months 6 days ago 
my computer is Shit. But i've definitely been a fan.
Embolado  - 2 months 6 days ago 
This is what I have been waiting for, the last pc game that I played was defcon. The PC specs shouldnt be that bad, because the orginal Starcraft/Broodwar were capable off of my old P3 and 128mb of ram. Minimum specs are something like P4 processor and 1gb of ram.
otomicks  - 2 months 6 days ago 
It pisses me off that we wont be able to play on LAN, and pay a monthly fee. Just doesnt feel right. other than that, I would totally get this one
Embolado  - 2 months 5 days ago 
There are no charges to play on battle.net or monthly fee.
princeofdota  - 2 months 4 days ago 
halo im the prince of dota
princeofdota  - 2 months 4 days ago 
there are cheats in starcraft
if you want to learn just comment me
magicwalnuts0  - 2 months 4 days ago 
WTF?! There are no monthly fees for Battle.net what are you talking about man, and the specs are pretty low, this is Blizzard we're talking about.
dunc12  - 2 months 16 hours ago 
there's no way blizzard would charge for battle.net, they would lose a ton of customers
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The Knowledge

StarCraft II

Genre: Strategy
Expected release date: Early 2010
Published by: Blizzard
Developed by: Blizzard
Franchise: StarCraft
Multiplayer Modes:
Offline
1 player SOLO
Online
2 player VS
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