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Star Wars: The Old Republic


Star Wars: The Old Republic

Breaking the MMO mold by bringing real story and choice to the forefront

So, exactly what’s different from that other Star Wars MMO that came out a few years ago and missed the mark for many fans? In short: everything. “What Galaxies tried to do was create Star Wars on the micro-level,” says Zeschuk. “It was an experience where the moment-to-moment was small stuff, whereas for us, really, the moment-to-moment is the big stuff. It’s big, it’s the macro, it’s at the heroic level.”

The first step in that direction is to dispose of the trivial busy-work quests that aren’t worthy of a hero’s time. “I’m busy saving the world, I’m not going to talk to you about your dog. I’m not going to find your lost keys. I’m going to do big, bold, heroic stuff,” Ericson proclaims. “One of the things I’ll always do when people are pitching things is to just hold it up against one of the Star Wars characters. If someone’s pitching something the Sith are going to do, whether it’s a side-activity or a plot, or whatever, I send it back to them and say, ‘And then Darth Vader does… ’ and I put a big blank. And if you giggle when you put it in there, that’s a failure. That doesn’t go in our game.”

Another hallmark of BioWare’s RPGs that will make the jump to its first MMO is companion characters - NPCs that join the player’s party and not only fight alongside him, but also interact with him socially and react to his choices. “They’re not pets, and they never have been,” points out Ohlen. “You can romance them, make friends with them, be betrayed by them, and they can even decide to leave your party if they don’t like what you’re doing.” All players will have access to a broad spectrum of companions to choose from, and Ohlen promises there’s a good explanation for two players having duplicate companions that in no way involves cloning. Having persistent characters around you who treat you like a part of the universe to balance out guys going AFK or talking about their homework is an ingenious way of building immersion.

We don’t yet know everything there is to know about The Old Republic - not while questions like “Will there be player-owned spaceships,” “Will there be a space game,” “What kind of crafting system do heroes use,” and “Can I get my own Hunter-Killer droid army” still linger. But BioWare appears keenly aware of what features it’ll need to succeed in today’s saturated MMO market, where a game must distinguish itself from literally dozens of other contenders - not to mention the 11-million-player gorilla, World of Warcraft. But if anyone has a shot, it’s BioWare. In the same way Apple, a company that had never made a cell phone before, has revolutionized the mobile communications landscape with the iPhone by using its strengths in interface design, BioWare has the potential to turn the MMO world upside down with best-in-class expertise in character-driven RPG storytelling. That, combined with the Star Wars universe, means The Old Republic has all the ingredients of a game-changer in the making.

“If [we’ve] done it right, it has a chance to be a truly gigantic, monolithic project,” says Zeschuk. “The potential success of making the great Star Wars MMO - the online experience where you somehow capture the magic of the world of Star Wars… it’s incredible.”

Nov 20, 2008


 
23 Comments
Order Comments: Newest First | Oldest First
LordRevan111  - 1 year 6 days ago 
First, and I am still not convinced. KOTOR 3 would be much more welcome than this
Sebastian16  - 1 year 6 days ago 
I absolutely agree with Revan.
Nuyen  - 1 year 6 days ago 
I agree with Revan aswell.
Bobafett  - 1 year 6 days ago 
I agree with you guys but i also remember the promises about how good the force unleased would be so dont get too excited i would wait until i try it before i say its really good.
jar-head  - 1 year 6 days ago 
well i have played SWG, it was pretty fun, but bioware should be more focused on mass effect 2 And kotor 3, and not take the risk of making an MMOG, But, like in swg, people were Craving of how someone would put KOTOR With online capabilities, thats where bioware corp comes in.
Drosa  - 1 year 6 days ago 
Like most, I would rather have a KotOR III. However, the more I read out the MMO the more promising it sounds. If Bioware can actaully pull it off I'll give it a try.
Defguru7777  - 1 year 6 days ago 
I'm not into MMOs, but this sounds really freaking awesome.
RadianTrild  - 1 year 6 days ago 
I hope they don't charge a monthly fee to play it. That is the only reason i have never, and will never purchase a game like WoW. Son't they make enough money as it is?
jimsondanet  - 1 year 6 days ago 
monthly fees suck
people should only have to pay for the original then added content if chosen
hopefully with the increased dev of free mmo's relying on content purchasing, monthly fees will be squashed
Weasel  - 1 year 6 days ago 
Sounds pretty good thus far, but at this stage of development they're still free to promise the moon and stars above when it comes to actual gameplay and content. It all sounds good in an article, but it's anyone's guess as to how it'll actually work until it's been on the shelf for 3 months and has been patched into playability. Having said that, i'm cautiously optimistic, and if I can get a HK-50 (or whatever) droid companion it will definitely have my attention. If it were anyone but Bioware though, i'd probably barely care.
DarthSeaBass  - 1 year 6 days ago 
I'd guess it all depends on who's publishing if it's EA then i'd say it definately will have a monthly fee along with overpriced "expansions" that are just glorified patches.
ChogWolf  - 1 year 6 days ago 
I call Bull... Bioware is just looking for a piece of that WOW cash..
TheCorpulent1  - 1 year 6 days ago 
This article does make some parts of the game sound interesting, but I still doubt I'll play this. Between the monthly fees, having to deal with jerks online, and the inevitable grinding (MMOs wouldn't be MMOs without it), it just seems like more trouble than it's worth. I really wish they'd just given us a third installment in the KOTOR series instead.
grappler51  - 1 year 5 days ago 
This looks awesome! I don't play MMOS but i'm getting this. As long as theres no monthly fee
Sebastian16  - 1 year 5 days ago 
Of course there will be a monthly fee with all that content and whatnot. SWG sucked total ass, and it cost $15 a month. So I'll crucify myself if there is not a monthly fee that comes along with it.
radicle94  - 1 year 5 days ago 
if there was an $15 monthly fee only the most devoted will buy the game because thats $180 a year not including the game cost. WoW doesnt even charge that much.
JediTy  - 1 year 2 days ago 
Ive gotta say, Im stumped. At first I was excited about this game, but the graphics are cheesey, MMOs ususally have sub. fees, and I wont like it unless its an actionMMO.

Im also liking this idea. Its good because there is no "tutorial island" or "Starters Quest" or anything like that. You can pick your species, Class, side, and story. You can fly to many planets in YOUR Ship that YOU made and not have to steel it from "Davik the Crime Lord."

So in many ways, this game sucks, and rocks. Ive never picked a best Star Wars game, or a worst, because theyre all just "Not Bad." This one could make the best or the worst.
Thats All.
JudgeDeath  - 1 year 2 days ago 
I personally think this is a great idea. I mean, sure, Star Wars: Galaxies wasn't the best game, but there's a reason for that. It had no commercial appeal, and it got left on the floor. The same goes for Lord of the Rings online. Both are excellent MMO's, but they are all lacking commercial appeal. If Bioware can (and if anyone can, Bioware can) make this into the game everyone wants it to be, they will have a powerhouse on their hands.
They will need to focus on the basics mostly: Storyline. Star Wars is known for having one of the most in-depth storylines in the sci-fi world, even today. When they made KotoR, they expanded that tenfold, and people loved it. That is one of the main reasons for World of Warcraft's success.
Also, they need to work on the simplicity of gameplay. No one likes a game that's too complicated to even start playing. That's what I think was wrong with Galaxies. They need to make it simple, for the younger age, and add more complicated tactics and such for the more hardcore MMO gamers out there.
I mean, if they follow the path World of Warcraft has put down, they should have no problem making this into an excellent MMO.
Thecakeisalie  - 1 year 1 day ago 
They better find a way to put this on consoles or somebody is goona get hurt
endgame  - 11 months 26 days ago 
bioware made the right choice as allways. this is going to be awesome. ..um, what? ppl do not agree? yes, i'm sorry, u guys r all so smart and have so much experience with making mmos. i think bioware should "let everyone go" and hire u guys. yes, since u guys r so awesome and all knowing. LOL AT EVERY PERSON WHO'S AGAINST WHAT BIOWARE DOES!!! i really feel sorry for u.. heh.
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The Knowledge

Star Wars: The Old Republic

Genre: Role Playing
Expected release date: TBA
Published by: LucasArts and BioWare
Developed by: LucasArts and BioWare
Franchise: Star Wars
Multiplayer Modes:
Online
? player MMO
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