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Star Wars: Republic Commando


For the first time ever, Star Wars and the word "gritty" can be used in the same sentence

It's great that you can run and gun without too much squad-commanding hassle, but SW:RC's simplicity is its biggest problem. Gamers hoping to give their brain a workout will be disappointed - the tactical options are rudimentary and the weapon selection is poor. Certain enemies take hundreds of blaster shots to kill, while other levels feature endlessly regenerating baddies. But when everything clicks - when you've got the perfect crossfire set up or your plan goes exactly right - you feel like you're the toughest mothers in the universe. And that's what makes SW:RC worth playing.

You'll love
  • Gorgeous prequel visuals
  • Fantastic sound will rock your subwoofer
  • Be a Star Wars "badass"
You'll hate
  • Single-player campaign feels short
  • Weapons lack "oomph"
  • Tactical decisions are limited and linear

 
The Knowledge

Star Wars: Republic Commando

Genre: Shooter
Release date: Mar 1, 2005
Published by: LucasArts
Developed by: LucasArts
Min system requirements: Pentium 4 1.4GHz, 512MB RAM, 64MB 3D card, 2.0GB HD
Recommended system: Pentium 4 2.0GHz, 1GB RAM, 128MB 3D card
Multiplayer Modes:
Offline
16 player VS
Online
16 player VS