Admit it; you've always wanted to change something in Star Wars. And now you can - sort of. You can't make baby Anakin tolerable or force Leia to wear that metal bikini all the time, but now you can change who ultimately hoists the victory flag in the Galactic Revolution. Which is kind of big. Star Wars: Empire at War gives you a dream shot at building the Empire in your own image, or joining the Rebellion to kick the Death Star where it hurts once and for all.
Empire at War is a real-time
Jack of all trades and (Jedi) master of none? Thats the danger facing Empire at War. Trying to tie together different modes of play is a dangerous task, and one weve seen result in both glorious success (Deus Ex) and heroic failure (Boiling Point).
Happily, Empire at Wars aims arent ludicrously ambitious. Real-time strategy is the order of the day, and the rather exciting idea is to blend tactical ground battles with space-based warfare, then overlay with a topping of planetary strategy.