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STALKER: Shadow of Chernobyl


STALKER: Shadow of Chernobyl - hands-on

An ever-changing FPS/RPG set in the oppressive atmosphere of Chernobyl

How you tackle each section - say, a fortified military stronghold - is up to you. We were led to a sewer opening by a friendly STALKER, to give us a safe approach. Only, along the way, we noticed how sweet his gun was. Naturally, we killed him and took it. He seemed to be important, but STALKER didn't bat an eyelid: it just reshuffled its cards and allowed us to carry on as a murderer - one with an awesome gun.

We later came across what seemed to be a hostage situation - three STALKERS surrounding a fourth, all pointing guns at his head. It appeared that sneaking safely past could be the prescribed course of action. Our grenade sent all four spiralling through the air, which gave me the chance to ransack their belongings and, again, the game accepted our actions without complaint. In this way, the missions are bound together by a world that's continually evolving around you to provide interesting challenges.

Thankfully, STALKER still has the chance to be something other than "that game that took six years to finish." We'll know for sure when the game ships this Spring.


 
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The Knowledge

STALKER: Shadow of Chernobyl

Genre: Shooter
Expected release date: 2006
Published by: THQ
Developed by: GSC Game World
Multiplayer Modes:
Offline
1 player SOLO
Online
8 player VS
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