Back in June GSC revealed its plan to release a new gameplay mode - Freeplay - for S.T.A.L.K.E.R., and the developer's now expanded on the details it originally provided.
After the successful completion of S.T.A.L.K.E.R.: Shadow of Chernobyl, GSC Game World continues its work on the series. The studio is about to announce several subsequent new products in the S.T.A.L.K.E.R. universe already at the upcoming E3 Media & Business Summit-2007 to take place July 11-13 in Santa Monica.
The soundtrack of S.T.A.L.K.E.R is now freely downloadable from the official site of the game.
The internet was a-storm over the weekend with rumours that textures had been found in STALKER's game engine that looked similar to textures found in Half-Life 2 and Doom 3.
This week, threads have started showing up on various forums containing what appears to be evidence that GSC Game World's recently released shooter S.T.A.L.K.E.R.: Shadow of Chernobyl makes use of a number of graphical assets taken directly from commercially released games such as Valve's Half-Life 2 and id Software's Doom 3. Many forum posters are speculating that the assets were used without authorization.
S.T.A.L.K.E.R. provides players with dynamic gameplay of fast and tough combats, where you face intelligent enemies, wield a diversity of weapons, control machinery, in a team based story-driven single player game, and multiplayer with numerous modes. In case you can't wait a few more days for the retail game, you can enjoy yourself this weekend with the Russian multiplayer beta demo (thanks JD).
No, your eyes aren't deceiving you. As the headline above indicates, S.T.A.L.K.E.R.: Shadow of Chernobyl has indeed gone gold. The announcement was made this evening by THQ executive vice president Kelly Flock at the company's Gamers' Day event, which is currently being held at a nightclub location in San Francisco's SoMa district.