
Unlike our beloved Duke, not all games wither and die when they get stuck in development limbo. While the majority of titles that undergo drastic changes or lengthy delays end up performing oral acts on donkey’s groins, some survive the pre-release purgatory smelling of roses. Well, more ‘gameplay that’s not shit’ than roses, really. So without furthing rambling, here’s a bunch of games that survived development hell and lived to be damn decent titles.
Astrophysics are a touch bewildering. And love is a bit of a noodle-scratcher. But a convoluted, multi-layered plot about a genetically engineered pensioner; now that’s really complicated.
The following game endings are all either vague, slightly ambiguous or just downright indecipherable without advanced degrees in picking up on minuscule - but vastly important – plot details. In an effort to make things a little easier,
The links between novels and gaming are stronger than you think. Successful franchises spawn tie-in books dealing with the further adventures of Lara Croft or generic videogame action heroes, but often a respected author’s words can find themselves directly or indirectly rendered in gaming. Take Cormac McCarthy’s The Road for example, a post-apocalyptic journey through a near-future American wasteland that’s become required
Weve done some research - yeah, we be book-smart - for some insight into some of our favorite games and compiled a bunch of our results below for your reading pleasure.
The Origin of Rapture
Rapture, the underwater city in forthcoming blockbuster BioShock, is so-called after a phenomenon experienced by scuba-divers called “nitrogen narcosis” - famously described by Jacques Cousteau as “the rapture of the deep.” Its trigger is a high nitrogen pressure within the body
Whether or not you believe in the healing power of crystals, games are riddled with the things. Sometimes they talk to you and tell you what buttons to press to make your character jump or eat an entire string of sausages, and sometimes they teleport you, or save your game. The mystery of enchantments shrouds almost every fantasy game, and we reckon its time to debunk this particular aspect of the paranormal with the help of Dan Kahn, a practitioner of the healing
Our in-depth interview with GSC on its long-awaited game S.T.A.L.K.E.R. concludes today as the developer's senior PR manager Oleg Yavorsky fills us in on missions, factions, AI, multiplayer, the mysterious "blowout" phenomenon, and more. Read part one of the interview here, and part two here if you missed them.
Can you tell us about the "blowout" phenomenon?
Yavorsky: This is a major, deadly energy shockwave coming from the center of the Zone and followed by insanely bright flashes of light,
On Monday we brought you the first installment of our chat with GSC on S.T.A.L.K.E.R., which finally releases on March 20.
Today the interview continues in part two, with GSC's Oleg Yavorsky talking to us about weapons, A-Life and storyline. There's more too, and the third part will be coming shortly.
Over to Oleg...
Are day/night cycles in real-time, and also, what can you tell us about weather/climate in the game?
Yavorsky: Day & night shifts in real-time, which is one of the features
It's been a long, long wait, but S.T.A.L.K.E.R. is now very nearly upon us. March 23, its launch day, is marked in big red felt tip pen in our diaries. Will the survival-shooter be worth the wait, exciting our hard drives with its gameplay? It's seeming so...
With the game about to hit, we cornered GSC's senior PR manager and very friendly guy Oleg Yavorsky for a chat about stalking through the nuclear wasteland. Part one of the interview is presented below, and we'll be bringing you more
The Zone may be something of a solitary place when you're adventuring through the story mode, but S.T.A.L.K.E.R. 's multiplayer component is anything but lonely. Spread across three distinct gameplay types, the competitive action is fast and deadly. Some of the multiplayer features are obviously inspired by previous hits - such as buying weapons before each round - while others are new innovations that help keep the run-and-gun action feeling
When you first start playing S.T.A.L.K.E.R.'s single player adventure, one of the biggest challenges is figuring out who (and what) else is out there. Because all of the different factions have their own motivations, it falls to the player to determine who is friend and who is foe.
Exploring the early levels, we ran across three competing factions of stalkers: Duty, Freedom and Loners. The Duty faction is composed of ex-military personnel who are driven by a desire to protect the world from