Our Ukrainian friends haven’t ignored some of the more glaring issues with vanilla STALKER either. The game’s dodgy interface is getting a rethink, the PDA is being redesigned to make mission markers a little more obvious and your screen is generally being cleared of unnecessary clutter. “Another notable direction we’re working in is to make the behavior of rank-and-file Stalkers a bit more lively and fun,” adds Bolshakov. “Neutral Stalkers will pay more attention to a passing player, and have a chat with him. So you can trade and discuss more topics.”
A bunch of new monsters, meanwhile, will crop up in the underground system, with a few new roaming beasties on the surface to boot. GSC is also pumping up their menagerie’s AI, physics-object manipulation and psychic abilities. As for graphics, well, they’re working flat out to provide a DX10 version, but don’t want to 100% promise it - as it stands, the engine is enormously tweaked from what we’ve played before. Oh, and they’re thinking of adding vehicles to multiplayer as well. There are tons of tweaks going on.




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