From each base, groups of AI-controlled Stalkers will set out on game-generated missions to capture noteworthy points on the map - areas with artifacts and anomalies that could well help the cause and scientific labs which will open up access to superior weapons and equipment - or simply to rebuff AI-driven counter-attacks. The war will move back and forth, with its climaxes coming thick and fast as you overrun (hopefully) the bases of your rivals in final pushes against the enemy. But don’t expect to be part of that force straight away. You’ll start labeled as a rookie, with familiar jobs like killing packs of dogs before climbing up the ladder to veteran and being asked to perform tasks more intrinsic to winning the war.
“We also want the player to see what their actions lead to,” adds Bolshakov. “So, for example, a control point leading to an artifact-rich area might be controlled by the Bandits faction, and eliminating them means that the way to the resources is safe. So you’ll see Stalkers of your grouping setting off towards the artifact spot. Another example is that the more artifact-bearing spots that are won for a certain faction, the more high-rank Stalkers it can recruit.”




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